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Savage X-COM UFOPaedia Research
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==In progress== '''Alien Fuel Analysis''': The alien craft is powered by a reactor that is like nothing we've seen. Learning the basics of the technology used to harness levels of energy that we've never seen before will require significant work, before we can begin to make use of it ourselves. To begin, we need to analyze the fuel it uses. (0/80 RP)<br> '''Alien Computers''': Like us, the aliens have computers that drive their technology. The designs are radically different, but mastering the fundamentals should let us understand how alien ships navigate and communicate with each other. Furthermore, we may be able to find ways to interface our systems with theirs (0/60 RP)<br> '''Alien Origins''': Now that we've begun our research into the aliens, it is vital we understand where they come from and what their goals are. The capture of a high ranking alien should allow us to uncover some of these mysteries. (0/80 RP)<br> '''Outsider Analysis''': The alien Outsider is the most unique alien that has been witnessed in combat, a being of seemingly pure energy that materializes into existence. Capturing and examining one could be key to our future efforts. Locked, requires a captured Outsider (0/40 RP)<br> '''Advanced Cybernetics''': We're working on developing a series of mind machine interfaces for the MEC cybersuits, that will allow the use of secondary weapons and equipment in addition to the primary gear we've developed. (0/40 PR)<br> '''Alien Grenade Analysis''': In addition to their more powerful long arms, floaters have brought along weapons that seem analgous to our own grenades; though with a plasma charge instead of a conventional explosive/fragmentaiton shell. While we cannot yet construct them, the security mesaures on them are simpler than the ones on their plasma pistols and carbines; so we believe we may be able to repurpose captured ones for use in the field. (0/20 RP)<br> '''Cyberdisc Disassembly''': The alien Cyberdisc is a powerful drone, that outclasses anything we have. It contains a multitude of weapons and is utterly lethal at eliminating both infantry and vehicles. It's presence on a battlefield tends to nullify any armored advantage we may bring. And it's self destruct has prevented us from capturing one intact. Having brought one back with EMPs, we believe that studying its internals may offer great benefits to our own drone program. (0/60 RP)<br> '''Sectoid Commander Interrogation''': The Sectoid Commander has the most powerful psychic abilities weβve seen yet, capable of mind controlling multiple people. They seem very highly ranked among the alien forces, but their psionic abilities may be of even more importance. Understanding a psionically active alien such as this may be key to understanding the nature of psionics themselves (0/60 RP)<br> '''Small Launcher Analysis''': The alien stun launcher is an interesting weapon, that's closer to our technology that the plasma weapons. While manufacture is out of the question as of yet, it may be possible to reverse engineer it enough to allow us to use captured munitions in the field. (0/30 RP)<br> '''Precision Laser Weapons''': With the initial development of laser weapons, we now look to further refine the technology. By using alien crystalline lens salvaged from destroyed plasma weapons, we believe it will be possible to develop more precise versions of the laser rifle; emulating a snipe rifle in functionality. It can also be used to apply a 'scatter' affect to the beam, for the equivalent of a shotgun. (0/40 RP)<br> '''Heavy Laser Weapons''': Another path for improvement on laser weapons involves oversized coolant coils and doubling up on lens, to greatly increase the power and rate of fire. These developments should let us devise heavy, automatic lasers as well as powerful laser cannons.(0/40 RP)<br>
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