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Scatha Three Fires
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='''Scatha Three Fires'''= ==Biographical Info== *'''Name''' Scatha Mathlassa Main *'''Sex''' Female *'''Age''' 34 *'''Height''' 5'7" *'''Weight''' 149lbs *'''Hair''' Red *'''Eyes''' Green *'''Skin''' Pale tan. *'''History and Personality''' **Worship: Brigit. **Social class: Lower upper class (mid level Druids). Scatha is the daughter of two druids from the Southlands, where the great deltas meet the wine-dark sea. She grew up proud and secure in her position as a druid and went on her first adventure at the behest of the Druids Council, to keep an eye on a couple of young knights testing their strength in the badlands bordering civilisation. This is how she met the party. Scatha is a follower of Brigit, Patron goddess of fire and poetry. Like her Goddess, she sees herself as a protector of the people (especially the common folk). Three Fires is a title earned by showing skill in three aspects of the Goddesses skills. She is a healer, a poet and a priest. Scatha is well aware of her good looks and is not above using them to her advantage, but normally displays the reserve of priest...except among friends. Scatha likes to outhink opponents where possible, using magic or circumstance. She sometimes uses satire (the poetic form) in combat, much to her comrades amusement. Some people find the way she treats her animal companions surprising. While she cares for them and tends to their needs, she does not treat them as pets in any way. Rather, the relationship is more like that of an officer and the troops under their command. She has never kept one animal more than a year, always releasing them after this time. *'''Description''' Scatha is small but compact, with the body and muscle of a trained athlete. She has Reddish blonde hair, green eyes, freckles and a pale skin tanned by long exposure to the elements. She moves (and talks) quickly, often combining the two in conversations. ==Characteristics== *'''Class''' Druid *'''Level''' 10th *'''EXP''' (+10%) 126 000 (12600 held for henchfolk) *'''Alignment''' Neutral *'''STR 18''' +1/+2 Hit/Dam, +750gp enc, 1-3 OD,16% BB/LG. *'''INT 13''' 3 Add lang *'''WIS 16''' +2 Mental Atts *'''DEX 17''' +2 React/Attack, -3 Def Adj. *'''CON 12''' 80% Sys Shk, 85% Ress. *'''CHR 17''' 10 Hench, +30% Loy Base, +30% React Adj. *'''COM 17''' +17% to React Adj, Fascinate Wis 8 or less. ==Combat Stats== *'''THAC0''' Base 14. **Scimitar +1 Base 12, Dam +3. **Hammer +1 Base 12, Dam +3. **Sling of Seeking +2 Base 10 Dam +2. *'''AC''' Leather +1 and Shield (5), 2 with Dex. *'''HP'''35 *'''Move''' 12" *'''Saving Throws''' +1 All (RoP), +2 fire and lightning, +2 Mental. **''Paralysation,Poison or death magic'' 5 **''Petrification or Polymorph'' 8 **''Rod, Staff or Wands'' 9 **''Breath Weapon'' 11 **''Spell''10 ==Race and Class Abilities== '''Secondary skill''': Freshwater Sailor. '''Proficiencies.''' *'''Weapon''': Scimitar, Sling, Hammer, . *'''Non Weapon''': Healing, Alertness, Poetry, Riding. '''Languages''': *Common *Druidic *Dwarf *Orc *Goblin *Giant *Dragon *Lizardman *Gnome *Fey *Elf *Treant. '''Druidic abilities.''' *Identify plant and animal type. *Identify pure water. *Pass through overgrowth at normal movement with no trail. *Immunity to charm spells of woodland nature. *Change form 3 times day. *+2 on ST's vs fire or lightning. '''Spells''' *1st: 7: Animal friendship, Detect magicx2, Entangle x2, Invisibility to animals, Speak w' animals. *2nd:6 CLW x 3, Charm person or mammal x 2, Heat Metal. *3rd:3 Call lightning,Protection from fire, Neutralize poison. *4th:3 Dispel Magic, CSW, Control temperature *5th:2 Animal growth, Wall of fire. ==Gear and Treasure== *'''Encumbrance''' *'''Coins''' ''GP'' ''EP'' ''SP'' ''CP'' *'''Weapons''' ** Scimitar +1. ** Hammer (Silvered). ** Sling of Seeking (w' pouch and 20 bullets) *'''Armour''' ** Leather +1 ** Small wooden Shield. *'''Gear''' ** Leather Backpack 20 ** Leather Scroll case 25 ** Wineskin 5 ** 50' Silk rope. 75 ** Pulley 60 ** Tinder box ** Bullseye lantern ** 2 torches ** 2 Flasks of oil ** Small belt pouch x 2 ** 2 small sacks ** Gold sickle and silver bowl (Sacred items) *'''Pack Animal'''(Giant Ram) ** Small Tent ** Large Saddlebags ** Bedroll ** Medicine Bags (Small Saddlebags). ** Bandages and splints ** Bronze Cauldron (small). ** Rations (2 weeks) *'''Treasure''' +1 Ring of Protection *'''Consumable magic.''' **Elixir of Health. **Oil of fiery Burning. ** Scroll- Cure LW x3. ** Scroll-Protection from fire, Cure disease,Neutralize poison. ** Scroll-Transmute rock to mud
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