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== Summary == You know how planet-hopping science fiction settings are frequently criticised for having bunches of alien species that are so monocultural, all members of that species are basically the same except for the colour of their clothes, or whatnot? I had a notion to run with that. Picture a game with a handful of broadly defined stats, such that every possible permutation of stats represents a different alien species. Depending on how big the range of those stats are, we should be able to get by with as few as 30-40 species. We'll be nice and allow individuals to be differentiated via a skill system, but all members of a given species have exactly the same stats. There could also be a method of randomly generating your stats, with an associated lookup table to determine what species you are based on the stats you generated; since every permutation of stats is uniquely assigned to a different species, this should yield an unambiguous species assignment.
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