Editing
Scum: The Scum Maker
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=Like Rats...= ...the ''Scum'' are without number. Such is the brutal nature of this game that its likely that at least one player will lose at least one character during a game session. A single knife wound or drug overdose will put a player character in hospital, and leave him out of play for at least as long as most Scum stories. For this reason, character generation has been designed to be ultra-fast. With just five D6 rolls, you can make your character. When your player character dies or is hospitalised, the game stops for one or two minutes, and you roll up a new one. ''Scum'' breaks from the conventional advice given to players in rpgs in that its generally a bad idea to overly identify with your characters, or to create complex backstories and plot hooks. The ''Scum'' themselves view life as disposable... so should you. <br><br> ==Introducing new characters== Because the game is set entirely on the ''Estate'', and because the ''Estate'' is full of Scum, its pretty easy for new characters to turn up. One Scum texts another, or maybe just turns up while wandering the streets. They're brought up to speed in efficient style, and they join the game. For example, a phone conversation where Darryl brings Mikey into the game: * '''Darryl:''' ''"Oi, Mikey. Pub?"'' * '''Mikey:''' ''"Yeah, alright."'' Job done! <br><br> ==No grudges== In a game where the character's lives are cheap, and where the most likely cause of hospitalisation is another player character, it is ''absolutely essential'' that everyone knows, from the outset, that you can't carry a grudges through character death. Each new player character is considered a blank slate, nothing to do with that player's previous characters. <br><br><br><br>
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information