Editing
SoF Exalted/Anima Effects
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
= Celestial Exalted = The most powerful of the Exalted, there are only several hundred of them in all of Creation. They are the chosen champions and representatives of the most powerful beings in existence, gifted with a fragment of that power. ==Solars== Known also as the Lawgivers, the Solar Exalted are the champions of the Unconquered Sun. '''Dawn Caste Anima Effect''' ''Terrify'' '''Sample Power Aspect''': Morning's Awful Majesty '''Base AP Cost''': 2AP '''Activation''': Fate Point '''Activation Time''': Simple Action '''Duration''': Scene '''Modifiers''': Horrific (+1), Aura of Terror (+1), Potent Terrify (+1), Triggers Anima Banner (-1) '''Total AP Cost''': 4AP The Exalt can trigger its anima banner to appear larger and more threatening, frightening his foes in the process. When triggered, make a Contested Roll (Exalt’s Essence +2 [+ Edge] vs. Willpower) against all enemies in same zone. Enemies that fail the contest must take a Mental Aspect related to their fear of the Exalt. See page 183 of the SoF rulebook for more details. '''Zenith Caste Anima Effect''' ''Repel Creature'' (Undead, Demons) '''Sample Power Aspect''': Wrath of Sunshine '''Base AP Cost''': 1 '''Activation''': Fate Point '''Duration''': Instant '''Modifiers''': Additional Creature Type (Demons; +1), Destructive Repel (+1), Aura* (+1), Once per Scene (-1), Potent Repel (+1), Triggers Anima Banner (-1) '''Total AP Cost''': 3AP The Exalt can trigger its anima banner to fend off the undead, demons, and other creatures of darkness. To Repel a creature, roll Essence +2 as a Block Action (page 260 of SoF rulebook). All undead and demons in the same Zone must roll its Willpower to resist. If it fails, it must leave the Zone or, if that’s not possible, move as far away as possible from the Exalt. In addition they take Stress equal to the amount they fail to resist the block by. See page 169 of the SoF rulebook for more details '''Twilight Caste Anima Effect''' ''Armor'' '''Sample Power Aspect''': Cloak of Twilight '''Base AP Cost''': 1 AP '''Activation''': Fate Point '''Activation Time''': Free Action '''Duration''': Scene '''Modifiers''': Insulating (+1), Heavy Compatibility (+2), Triggers Anima Banner (-1) Total AP: 3AP The Exalt may channel his or her Anima Banner to provide extra armor (+6AR) for one scene. If wearing armor, this Power instead provides +4 AR that stacks with existing protection. See page 113 of the SoF rulebook for more information. '''Night Caste Anima Effect''' ''Chameleon'' '''Sample Power Aspect''': Shadowy Veil '''Base AP Cost''': 1 '''Activation''': Fate Point '''Activation Time''': Free action '''Duration''': Scene '''Modifiers''': Cloaked(+2) '''Total AP''': 3AP The Exalt can manipulate its Anima banner to give him or her a degree of camouflage, making it more difficult to spot the Exalt. This effect applies to both the Exalt and any gear she has on herself. She gets a +4 bonus to avoid being noticed when stationary and a +2 bonus if moving. See page 122 of the SoF rulebook for more information. '''Eclipse Caste Anima Effect''' ''Oath Binding'' '''Sample Power Aspect''': Arcane Contracts '''Base AP Cost''': 3AP '''Activation''': Fate Point The Eclipse Caste Anima Effect is different from the rest as it has more of a long-term and complex narrative impact than a immediate and straightforward one. By channeling his Anima Banner, the Exalt can magically bind all parties in an oath or contract to abide by its stipulations. Once done, all those involved in the oath or contract gain the Aspect ''Sacred Oath(P)'', which can be invoked or compelled as normal. This permanent aspect remains until the oath or contract is satisfied (at which point the GM may opt to give a FP as a reward) or until it is broken. If the party breaks the oath or contract, he or she gains the Aspect ''Cursed(P)''. How long the ''Cursed(P)'' Aspect remains is up to the GM, though he or she might want to wait until a most inopportune time to Compel the character to do something he or she certainly does not want to do (“What? You’re out of fate points? I had no idea...”). Once the GM feels the character has been sufficiently cursed for breaking their oath, the Aspect may be removed. Also, the Eclipses, being the diplomats and messengers of the Unconquered Sun, are protected by ancient pacts with the Fair folk, demons, and spirits. As a result, Eclipses and their companions may not be attacked by these groups when on legitimate business with those beings. These creatures must honor the code of hospitality unless the Eclipse violates the oath first. Note that this bonus is permanent and constant and does not require any sort of FP expenditure. ''Notes: Modifiers marked by an asterisk are custom mods or not native to the power in the SoF rulebook. The entirety of the Eclipse caste anima effect is custom made, so comments on its AP cost and balance are welcome. Apparently there is some degree of dissatisfaction over the appropriateness of the Twilight caste anima effect, with some people arguing for a power more thematically fitting. Perhaps it is something we can discuss.'' ==Lunars== Known also as the Stewards, these mighty savages are the champions of Luna. '''Full Moon Caste Anima Effect''' ''Augmented Movement + [[SoF_Exalted/New_Advantages#Inhuman_Strength |Inhuman Strength]]*'' '''Sample Power Aspect''': Lunar Vigour '''Base AP Cost''': 3AP '''Activation''': Fate Point '''Activation Time''': Simple Action '''Duration''': Scene '''Modifiers''': ''Augmented Movement'': Improved Speed x2 (+2), Strenuous (-1), ''Inhuman Strength'': none, Package: Triggers Anima Banner (-1). '''Total AP Cost''': 3AP Lunar power fills your muscles, allowing you to run faster and cover difficult terrain with incredible leaps. You also gain +5 bonus on all Strength-based manuevers and special actions, as well as non-combat conflicts. You are considered one size category larger for the purposes of lifting. You also gain the Aspect ''Inhumanly Strong''. See pages 117 of the SoF rulebook for more details. '''Changing Moon Caste Anima Effect''' ''Chameleon'' '''Sample Power Aspect''': Lunar Shroud '''Base AP Cost''': 1AP '''Activation''': Fate Point '''Activation Time''': Free Action '''Duration''': Scene '''Modifiers''': Cloaked (+2), Reflexive (+1), Triggers Anima Banner (-1). '''Total AP Cost''': 3AP The area around the lunar is bathed in ever-shifting shadows and silver light, making it difficult to discern the Lunar's exact location, or his identity. The Lunar gains +4 on rolls to remain unseen if he isn't moving, and +2 to rolls if he is. See page 122 of the SoF rulebook for more information. '''No Moon Caste Anima Effect''' ''Imbue Zone'' '''Sample Power Aspect''': '''Base AP Cost''': 2AP '''Activation''': Fate Point '''Activation Time''': Simple Action '''Duration''': Scene '''Modifiers''': Second Aspect (+1), Simultaneous Activation (+1) Triggers Anima Banner (-1) '''Total AP Cost''': 3AP The No Moon who activates this Power is enveloped in shadows and finds their ability to work Sorcery enhanced. They gain the Penumbra (P) and Occult Blessing (P) aspects for the rest of the scene, the former makes the Lunar harder to hit, while the latter is an aid to Sorcerous actions. See the [http://www.voidstar.me/storage/resources/Campaign%20Worksheet%20-%20Eberron%20v1.2.pdf Eberron Setting Conversion] for more details on Imbue Zone. ==Sidereals== Also known as the Viziers, the Sidereal Exalted are the champions of the Five Maidens and the keepers of Fate. '''Chosen of Journeys Anima Effect''' ''Enhanced Speed'' '''Sample Power Aspect''': Lesser Sign of Mercury '''Base AP Cost''': 1AP '''Activation''': Fate Point '''Activation Time''': Simple Action '''Duration''': Scene '''Modifiers''': Metro Class Speed (+2), Expansive Effect (+1), Allies Only (+1) Triggers Anima Banner (-1) '''Total AP Cost''': 4AP The Sidereal makes the Lesser Sign of Mercury, bringing forth the power of the Maiden of Journeys for themselves and their allies. This grants the Sidereal and their allies a running speed of 50mph, able to move two additional Zones when using Hustle, and +5 on running/Agility rolls in a chase. See page 129 of the SoF rulebook for more details. '''Chosen of Serenity Anima Effect''' ''Awe'' '''Sample Power Aspect''': Lesser Sign of Venus '''Base AP Cost''': 2AP '''Activation''': Fate Point '''Activation Time''': Simple Action '''Duration''': Scene '''Modifiers''': Expanded Coverage (+1), Allies Only (+1), Triggers Anima Banner (-1) '''Total AP Cost''': 3AP The Sidereal makes the Lesser Sign of Venus, bringing forth the power of the Maiden of Serenity for themselves and their allies. This grants the ''Venus' Blessing(P)'' Aspect to both the Sidereal and every ally within the range of the power, which can be invoked to aid performances, carouse and charm. See page 118 of the SoF rulebook for more information. '''Chosen of Battles Anima Effect''' ''Imbue Zone'' '''Sample Power Aspect''': Lesser Sign of Mars '''Base AP Cost''': 2AP '''Activation''': Fate Point '''Activation Time''': Simple Action '''Duration''': Scene '''Modifiers''': Expansive Effect (+1), Allies Only (+1) Triggers Anima Banner (-1) '''Total AP Cost''': 3AP The Sidereal makes the Lesser Sign of Mars, bringing forth the power of the Maiden of Battles for themselves and their allies. This grants the ''Mars' Blessing(P)'' Aspect to both the Sidereal and every ally within the range of the power, which can be invoked during any defensive roll to protect from harm. See the [http://www.voidstar.me/storage/resources/Campaign%20Worksheet%20-%20Eberron%20v1.2.pdf Eberron Setting Conversion] for more details on Imbue Zone. '''Chosen of Secrets Anima Effect''' ''Resistance'' '''Sample Power Aspect''': Lesser Sign of Jupiter '''Base AP Cost''': 1AP '''Activation''': Fate Point '''Activation Time''': Simple Action '''Duration''': Scene '''Modifiers''': Immunity (+3), Strenuous/Temporary (-1), Expansive Effect (+1), Allies Only (+1), Triggers Anima Banner (-1) '''Total AP Cost''': 4AP The Sidereal makes the Lesser Sign of Jupiter, bringing forth the power of the Maiden of Secrets for themselves and their allies. This grants the Sidereal and their allies total immunity to mind reading and control. See page 171 of the SoF rulebook for more details. '''Chosen of Endings Anima Effect''' ''Imbue Zone'' '''Sample Power Aspect''': Lesser Sign of Saturn '''Base AP Cost''': 2AP '''Activation''': Fate Point '''Activation Time''': Simple Action '''Duration''': Scene '''Modifiers''': Expansive Effect (+1), Allies Only (+1) Triggers Anima Banner (-1) '''Total AP Cost''': 3AP The Sidereal makes the Lesser Sign of Saturn, bringing forth the power of the Maiden of Endings for themselves and their allies. This grants the ''Saturn's Blessing(P)'' Aspect to both the Sidereal and every ally within the range of the power, which can be invoked during any attack to help bring an end to things. See the [http://www.voidstar.me/storage/resources/Campaign%20Worksheet%20-%20Eberron%20v1.2.pdf Eberron Setting Conversion] for more details on Imbue Zone.
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information