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Sorcerous Arts:Rules Modifications
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=Core Assumptions= A few core assumptions have been altered: first and foremost, what character level ''means''. Teenaged characters, and characters who have never made anything of their lives, will be 1st level. Most experienced adults will be 2nd level characters. Those with a great degree of talent and experience, who have lead interesting and exciting lives, may be 3rd or 4th level. Extremely capable and skilled experts who have lead heroic lives will be 5th or 6th level. A few might live to reach 7th or 8th, while 9th and 10th are generally reserved for legendary figures. Secondly, monsters! The game may very well include legendary beasts and monsters, built along the rules present in the Monster Manual -- but they will ''not'' have the same stats as the MM beasties, even if they have the same name! Therefore, please be cautious with your metagame knowledge: it may prove to be inaccurate. Monsters will not be exceedingly common. Humans are the only widespread sapient race. There are no demi-humans, at least none to speak of. If they exist, very few people know about them. Lastly, magic and magic items will not be exceedingly prevalent. You won't be able to find Ye Olde Magicke Shoppe in the commercial district. If you want a magic item, you've got three choices: loot it from an ancient ruin, dragon's lair, rival's collection, or demon prince's stronghold; trade for it (most likely using IOUN stones and other magic items as currency); or have it made to your specifications, either crafting it yourself or commissioning a colleague to do so. Also note that the magic system is rather heavily modified. See the Magician class for more details.
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