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==='''STATS and SKILLS'''=== *Characters in B-Grade have six Stats: Body, Coordination, Sense, Brains, Charm, and Spirit. These are the innate physical and mental characteristics of the character, and "govern" certain skills. Skills are under each stat. *As mentioned above, characters in Torglike have six Stats: Body, Coordination, Sense, Knowledge, Charm, and Spirit. These are the innate physical and mental characteristics of the character, and "govern" certain skills. There are 2 derived stats (threat and resist). Skills are under each stat. (and the skill set has been limited to about 4 per stat. I don't like massive skill sets in games) *Notes: **Stats can go up to 5+special die for starting characters. Humans can not have more than 5 in a stat. Monsters can advance beyond 5+special die in a stat. **Only monsters can have a special die in a stat. Humans can only have special die in a skill. *'''BODY''' - this encompasses the Torg stats of STRENGTH and TOUGHNESS **This is a general indication of physical strength and toughness. It helps with feats of strength, and resisting/surviving injury. Also Threat is derived from this stat **Skills are ***Athletics (includes short distance activities such as swimming/gymnastics/climbing) ***Endurance (includes anything long distance/ marathon/lifting) ***Vigor (determines how quickly you recover from injury, resistance to poisons) ***Brawl (unarmed fighting) ***Fight (using simple weapons that you whack people with. eg. axes, clubs, hammers) *'''COORDINATION''' - this encompasses the Torg stats of DEXTERITY **Encompasses motor coordination, agility, reflexes, speed, and general dexterity. It is used in fighting, shooting, and dexterous physical activities. Also Threat is derived from this stat **Skills are ***Dodge/Escape ***Ride/Drive________ (eg horseriding, land vehicles) ***Stealth/Thievery ***Weaponskill ________ (eg blades, guns, thrown weapons, Martial Arts (only if you have bought a martial path)) *'''CHARM''' - this encompasses the Torg stats of CHARISMA **This is charisma, presence, confidence, and force of personality. This is used in tests of leadership, argument, and other social situations. **Skills are ***Disguise (Very important for pretending to be a human) ***Performance _________ (eg dance, song) ***Command ***Taunt/Jest ***Persuade (includes lie/plead/haggle/streetwise) *'''SENSE''' - this encompasses the Torg stats of PERCEPTION **Indicates how well your five senses deliver information to you - high Perception indicates you have clear vision, good hearing, a keen nose. **Skills are ***Survival (includes tracking/orienteering/direction) ***Intuition (includes sensing spells/supernatural) ***Spot (spotting things quickly. Mechanic: Time taken to notice something = 5 - width of set ('''in rounds'''). No successes = surprised if being ambushed.) ***Search (used when searching, scrutinising and investigating. Mechanic: Time taken to find something hidden = 5 - width of set ('''in minutes'''). No successes = can't find anything.) ***Ride/Drive (only flying mounts, air and water vehicles) *'''BRAINS''' - this encompasses the Torg stats of MIND and translates to BRAINS **This is pure intellectual capacity. Helps you analyze problems, understand information, make logical inferences, and generally perform any task requiring the application of thought and knowledge. **Skills are ***Strategy/Tactics ***Lore ________ (eg Occult, Physics, Astronomy, Gadgets, Religion). Specialised knowledge (learnt at a university, from advanced books, from a tutor, etc) ***Languages ________ (Note that starting characters start with a HtD in their native language) ***Spellcasting ***Schooling - Things that you learn at school, such as maths, general knowledge, geography, history, basic science. *'''SPIRIT''' - this encompasses the Torg Stat of SPIRIT, and translates to COOL and COMMAND **This is a measure of the character's ability to remain calm under pressure (or under fire), keep your wits about you, and not freeze in a crisis. **Tag skills are ***Intimidate ***Faith (To perform miracles.) ***Cool (Keeping cool under pressure. Sometimes used to control monster flaws) ***Willpower (To resist spells. Sometimes used to activate certain powers/advantages)
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