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Terribly Tenebrous Tots
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==Abbey== '''Name:''' Abigail ("Abbey") St. Rickety-Mumbler ([http://i192.photobucket.com/albums/z58/Heterodyne/charpics/20080626-abigail-st-rickety-mumbler.jpg image]) ''Goes to pieces.'' '''Age:''' 12-and-one-quarter '''Image:''' A gangling girl with large, sad eyes and dark, straight hair. She is a bit clumsy (due to forgetting to compensate for her limbs being attached, on top of accelerating pre-teenage awkwardness). She exudes an indefinite sense of wrongness. Perhaps it is something a bit off-kilter about her proportions ... or the way one hand seems to have been rotated ever-so-slightly too far at the wrist. '''Personality:''' Polite, personable and well-behaved in the company of adults; Abbey is a sterling example of a young lady. Out from under watchful eyes, she's a little less formal, though still polite and well-meaning. If not for the air of melancholy that hovers around her like a swarm of gnats, and the fact that she makes most people's eyes water, she'd have been adopted long ago. Of course, most prospective parents would be somewhat less than calm after finding their new daughter's limbless torso lying about (or just as bad, her torso-less limbs wandering around unattended). ===Stats and Skills=== '''Feet''' 1 (P.E. +0, Kicking +1, Dodging +1) '''Guts''' 3 (Wind +0, Courage +2, Wrestling +1) '''Hands''' 4 (Shop +0, Punching +0, Block +1, ''Loose-limbed +3'') '''Brains''' 3 (Out-think +0, Remember +1, Notice +2) '''Face''' 4 (Charm +3, Putdown +0, Connive +0) ===Creepy Skill=== '''Loose-limbed 3d''' ''(Defends, Useful: Detachable Parts, Useful: Reconfigure body)'' Abbey's limbs and/or head can detach from her body at any joint and operate remotely, which looks for all the world as though she has been dismembered violently, except for the lack of blood spilling from the apparently severed arteries and veins. Her appendages can even assemble themselves seamlessly into other permutations (such as her arms serving as bipedal locomotion for her detached head, or her arms and legs re-attaching to her torso in a more comfortable quadrupedal posture for running). The main drawback is that if all of her limbs are detached, then her torso is left helpless and largely immobile on its own, and if her head is detached, she is blind and deaf to what goes on with it (though she still has a sense of touch and can attempt to wiggle her torso or use whatever limbs remain). Her disembodied head can speak and breathe normally. Oddly though, consuming food and drink (or more precisely, swallowing it) is utterly pointless, as well as a bit messy. When disembodied, her limbs have quasi-independent intelligence and an eerie perceptiveness; this mostly allows them to navigate to wherever Abbey wants them and helps avoid discovery (rather like they were small animals that possessed eyes and ears), without Abbey's conscious direction or much awareness. It's roughly like walking in a crowded room while trying to carry on a conversation with someone else; you mostly just aim in the direction you want to go and let your body handle the details of getting there. Works great until you trip over a foot that was placed in your path by "accident". However, more specific or complex actions require Abbey's conscious attention, and she can't actually see or hear what is going on in a remote location unless her head is there too. Sometimes Abbey wakes up at night, unsure whether she REALLY just felt one of her limbs reattach itself, or if she merely dreamed it (again). But that's not as bad as the time she accidentally put her hands on the wrong arms. Oh, how they laughed at her. ===Echoes=== * The taste of copper - 1d * The word "Nacht"- 1d * A scrap of silk - 2d * Freezing water - 3d * Being rocked to sleep - 3d
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