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Texas: Special Circumstances
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==The Gunfight at the Corral - A Standard Physical Conflict== This is a multiplayer conflict, with each participant having the Lose Condition ''Get Shot'' and the Win Condition ''Be The Last Man Standing''. It is a ''Physical'' conflict, so characters with the Physical Aptitude get the bonus chips. The ''Gunslinger'' shtick is appropriate, as is the ''Ex-Infantryman'' shtick. Both these sorts of characters will get the frankly massive advantage of an extra card in their hands. If a player character is ''shot'', then he literally takes a gunshot wound. If this conflict is in Act 1, then the wound is just a graze, and the character escapes with his tail between his legs but no serious injury. If this conflict is in Act 2, then the wound is a bad one, but not instantly fatal. He'll likely be laid up for a while - the length of time depending on a later scene with the sawbones trying to patch him up. If this conflict is in Act 3, then the wound is deadly serious. He's probably going to die, though he may have enough time for a few last words. At the GM's discretion, if its cinematically appropriate, the sawbones might have a chance to save his life, though the Grim Reaper will be fighting off the sawbones with an extra card and a decent chip advantage from the outset.
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