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The Savage Sun
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==The World== [[File:Darksunmap.png|center|1300px]] Welcome to the world of Athas, where a blistering desert burns under a dark sun, where water is scarce, trust is scarcer, and metal is more valuable than gemstones. It is a land ruled by the immortal sorcerer-kings and their templar servants, who command the city-states of the Tablelands . . . but all must bow to the raw destructive power of the Dragon. It is a world where the powers of the mind are supreme, and wizardly magic is enough to see one burned at the stake. It is a world without gods, but where mighty elemental forces empower mortal champions in a desperate effort to revitalize the dying land. It is a world of slavery and rebellion, of treachery and heroism, where mantis warriors and half-giant gladiators walk side by side with treacherous elf thieves and half-dwarven muls. Welcome to the world of Dark Sun. ===Setting Rules=== The following setting rules are in use: *'''BORN A HERO:''' Player characters ignore Rank requirements for Edges during character creation. *'''FANATICS:''' Enemy thugs take the damage for their masters. *'''FAST HEALING:''' Characters make natural healing rolls once per day instead of every five days, and recover a level of Fatigue from Bumps & Bruises every four hours instead of every day. *'''HIGH ADVENTURE:''' Spend a Benny to gain the one-time use of a Combat Edge. *'''UNARMORED HERO:''' Wild Cards without armor add +2 to their Soak rolls. *'''WOUND CAP:''' Wild Cards never suffer more than four wounds from a single hit
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