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The World Tree/Prologue/Scene Levels
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==Overview== The prologue was designed to get players engaged in the action and develop a "hooked" party for the campaign [[The_World_Tree|The World Tree]]. Characters are asked to make their backstories begin at [[The_World_Tree/The_Salty_Dog|The Salty Dog]] tavern in '''[[The_World_Tree/Valea|Valea]]''', a sea port town, and at least one of the characters having a connection to an old elf named '''[[The_World_Tree/Orland_Earcoro|Orland Earcoro]]'''. While there, the players are gathered and informed of their summons by the [[The_World_Tree/Thal_Council|Thal Council]] and are asked to leave immediately. When doing so, a drunk patron named '''[[The_World_Tree/Glorik_Mastbreaker| Glorik Mastbreaker]]''' claims the party didn't pay for their drinks, creating an early game scene with little to no cost of life or impact on story hooks. While traveling, the group is halted by "Thal Toll Collections Agency", which are actually members of a secret cult disguised as Toll Collectors (''Werewolves'' 1st playthrough). If the clues are pieced together, they will be revealed as the [[The_World_Tree/Scarlet_Eye|Scarlet Eye]], a mercenary group that have sought out the players specifically. This is not required for experienced or social groups and does not affect further story if prologue is not completed.
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