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Thief Skills by Level
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===<big>First Level Skills</big>=== *Alcohol Duplicate - Bartender *Bow Accuracy 5% *Brawling +1 *Acrobatics & Parkour -x *Buckler Defense-+1 *Bypass Traps- 50% *Camouflage Device-x *Cheat at Games of Skill-x *Climbing. 40% *Code & Cipher Making -x *Con Game-x *Counterfeit Coins *Counterfeit Magic Items *Dagger Attack *Dagger Defense *Detect Illusion *Dagger Sure Strike *Dagger Throwing Accuracy *Dagger Range Extension *Detect Clerical Item *Detect Evil or Good *Dagger Defense *Dagger Throwing Accuracy *Dagger Range Extension *Detect Clerical Item *Detect Evil or Good *Detect Illusion *Detect Magic Item *Detect Noise *Detect Shifting Walls *Detect Sloping Floors *Dice Manipulation *Direction Finding & Accuracy *Disguise Basic *Dodge Missiles *Double Dagger Attack *Double Dagger Draw *Double Dagger Throw *Double Short Sword Attack *Echo Walk *Entertaining *Escape From Restraints *Estimate Range *Estimate Volume *Evaluate Treasure *Extra Arrow *Extra Blow Dagger *Fast Talking *Fist Attack *Defense *Forgery *Game of Skill *Grappling Hook *Heist From Packs & Bundles *Horsemanship *Identify Clerical Item *Identify Magical Item* *Identify Metals *Increased Memorization *Jam Portals *Jewelry Smithing *Jimmy Portals *Juggle Basic *Jumping & Leaping *Lie Convincingly *Lip Reading *Locksmithing *Lore Mastery *Manipulate Objects with Feet *Map Making & Reading *Mimic Animal Sounds *Mimic Movement *Mimic voices *Misdirection *Move Silently *Note Poisoned Mechanisms *Outdoor Knowledge (per terrain) *Parry Bonus & Extension Bonus Dagger Ex . *Pick Locks *Pick Pockets *Play Dead *Poison use & Manufacture Safe use *Quarterstaff Attack *Quarterstaff Defense *Quarterstaff Gripping * *Read Extra Language * *Sap *Short Sword Draw *Skulking *Sleep Drugs *Sap Sure Strike * *Secret Panel Building *See In Dark *Set False Trails *Set Traps *Short Sword Attack *Short Sword Defense *Sleight of Hand *Sling Accuracy *Spot Hidden Items & Beings *Spot Hidden Portals & Mech. *Spot Thievish Activity *Spot Traps in Mechanisms *Spot Traps in Terrain *Start Fires *Tightrope Walk *Tracking *Streetwise +20% +40% +60% +75% *Surprise Bonus + 15% +30% *Tangle Net Throwing +5% + 10% +15% +20% *Taste Analysis *Tell Truth Convincingly *Tie up With Ropes *Tracking 25% 50% 70% 80% 90% 95% *Streetwise *Treasure Finding 50% 75% 90% *Treasure Hiding +40% +60% +85% *Ventriloquism 60% 80% 90% 95% 99% *Weapon Attack (Other Thievish) +2 +3 +4 Extra Blow *Weapon Draw Basic Quickdraw *Weapon Throw (if applicable)
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