Editing
Town of Meros
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==='''Overview'''=== Meros is a moderate sized town surrounded by a serviceable wooden wall and several adequate watch towers. It is bounded on the north, west, and south by a thick swath of villages and hamlets, which are themselves bounded by an ancient forest of mighty oaks. To the east lays the Sea of Sarkos. Meros boasts a dock and several strong piers, as well as a sturdy lighthouse (which is just south of the town). Before the wars Meros hosted a good amount of trade via the sea, though now it serves mostly as a source of food (fishing, crabbing). The town is led by Meros Dragonbane, though his hands off approach usually means there really is no actual leadership save for the town council. Once an adventurer, Meros beat back the mighty dragon, Death-Who-Rules-The-Skies when the dragon was attacking the town. Since the town's rulership had just been devoured by the dragon, the town council elevated Meros to the leadership position and renamed the town. Forty years later Meros still sits as the town's leader and protector, though it is obvious to all that age will soon claim the once mighty man. Meros is mostly self-sufficient. Trade in these dark times is mostly limited to a few brave peddlers, caravans, or sailing vessels (a real rarity). Every 45 days a dwarven caravan arrives in town with a variety of raw ingredients (metal, stone, finished goods, goat meat) in exchange for fresh foods, salt, fish, etc. Both Meros and the dwarves make a variety of hearty brews which are also traded with one another. At one time there was a thieves' guild hall, but it has lain defunct for the past 20 years. People have been known to hear things inside the old building, however, and it is unknown how extensive the tunnels beneath the hall are.
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information