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==Zeitgeist== '''Satya Yuga or the Nobility (Golden Age)''': Gregarious, carefree and a bit narcissistic, the Nobility come from times of luxury, wealth and culture. They pay special attention to the capacity of the Crux to support a number of people. An exaggeration of this type can be found in the Eloi. (+1 Capacity; the Nobility can support one extra person with their Crux when Jumping or in the Stream.) '''Philosophes or Sophists (Silver Age)''': Intelligent, inquisitive and prideful, the Sophists come from times of intellectual advances, technology and thought. Their Cruxes are designed specifically for the sake of pushing the boundaries of knowledge; they have no need for limitations on the knowledge it grants. (At character creation, choose a Mental skill. Any Traveler who holds the Crux has their Understanding expanded, and can take 9-again on this specific mental skill.) '''Miles or Soldiers (Bronze Age)''': Imperial, destructive and focused, the Soldiers are from periods wracked by destruction or war; generally, they participated in some way, and the Distortion of violence feeds into them. Their Cruxes are combat-designed: durable and capable of taking a hit or stray round. Anyone who travels back to assassinate Hitler will probably fit. (Bronze-made Cruxes receive a free point of Durability and Structure at creation.) '''Viandanti or Searchers (Heroic Age)''': Obsessive, optimistic and ruthless, Searchers come from transitional periods, when humanity has found a new place or a new world to reach and are making strides toward a new world; their focus is on the world that's ahead, and they put their all into exploration... in more ways than one. Imagine a space colonist or- for that matter- Marty McFly, going somewhere he doesn't understand at all for the sake of going. Anyone who's climbed a mountain because it's there. (A Searcher-made Crux can spend Willpower in lieu of Aion when Jumping, using force of will and the Crux's capabilities to rip Aion from the environment.) '''Proles or the Oppressed (Iron Age)''': Downtrodden, heartless and guarded, the Oppressed come from painful, repressive cultures- dystopias, caveman times or ages of war and lifelessness. They design their Cruxes as an escape from the world; it's certainly not intended to ever send them back... though a complete lack of a place to go weighs more heavily than one might think, and in the World of Darkness, there aren't many places that aren't painful. Think Donnie Darko, Morlocks or anyone from 1984. (An Oppressed-made Crux gives a +1 to resisting snap-backs, and extends the time one can remain by one day.)
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