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Trinity:The Forces
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=Overview= [[Image:Trinity_mark-of-trinities_part2.JPG|right|thumb|250px|The Mark of the Trinities]] The Forces in Trinity are ten in number. Nine of these are divided into three categories: Reality, Remembrance, and Philosophy. The Forces play an important role in Trinity, and are part of what make it unique. ===People and the Forces=== Unlike in other settings, magic and the other Forces are not feared by the majority of the population. They understand, in a rudimentary fashion, that Forces oppose one another; however, the majority are not aware of most Forces beyond those of the Trinity of Reality (Magic, Psionics, and Technology). Commoners are not awed by displays of power as produced by the Forces, nor are they superstitious of them. However, they are not stupid, and know that Force-users can be very dangerous people. ==Force Alignment== Some classes make use of a specific force; in this case, the class is said to have a ''force alignment'' of that force. For instance, a wizard is said to be Magic-aligned. Force Alignment is used to determine Force Resistance. A class with a single Force Alignment gains resistance to the other two Forces of that Force's Trinity equal to 5 + class level. A class with two Force Alignments in the same Trinity gains resistance to the final force in that Trinity equal to 7 + class level. A character only receives the initial bonus (that is, 5 or 7) once. That is, if a character already has SR, then taking another class that grants him SR simply lets him add the new class's level to his SR, rather than an additional 5. If a character takes a class with a higher initial resistance, he uses the higher value (that is, if the character has SR with a base of 5, and takes a class with a base SR of 7, he now uses 7 as his base SR, plus his class levels in classes that grant SR). Races that have inherent force-alignments usually have resistances to their opposed forces. Such resistances overlap (do not stack) with resistance gained from classes. ==Force Resistance== Each class with a Force Alignment has at least one Force Resistance. Force Resistance is a general term used to refer to inherent class-based resistance to each force. Unlike normal SR, a class with an inherent Force Resistance cannot willingly lower that resistance. In addition, should a character with two Force Resistances attempt to use an ability of one of those forces, that character must overcome his own resistance to that force, even if the ability does not normally allow for resistance. '''''Example:''' A multiclass wizard/technologist attempts to cast a spell. He must overcome his technologist class's inherent SR in order to cast the spell.'' This same rule applies to activating Force items: if you attempt to activate an item created using a Force to which you have a force resistance, the item must overcome your resistance, using its caster level for the check. If you use a Force item on someone, and they have resistance to the item's force alignment, the item must overcome their force resistance. The Resistances are as follows. *Trinity of Reality **Spell Resistance (SR): Effective against arcane spells and magic. **Power Resistance (PR): Effective against powers and psionics. **Technology Resistance (TR): Effective against devices and technology. *Trinity of Remembrance **Blue Opposition (UO): Effective against talents and the blue. **Time Opposition (TO): Effective against jikuu and time. **Chaos Opposition (CO): Effective against avaos and chaos. *Trinity of Philosophy **Divine Inhibition (DI): Effective against divine spells and divinities. **Nature Inhibition (NI): Effective against druid spells and nature. **Void Inhibition (VI): Effective against nihils and the void. The Wandering force, which is the tenth, is not a part of any of the Trinities, and as such follows special rules. ===Visible Effects=== When two forces clash, and an effect fails to affect a creature due to its inherent Force resistances, sparks are produced. These sparks are harmless in nature, but are produced by the clash of the nature of the Forces. The coloration of the sparks produced are dependent on the forces involved - for instance, a ''magic missile'' failing to hit a technologist would produce red and silver sparks. It is theorized that these sparks are produced due to an invisible, intangible field that surrounds a Force-user and Force-based items. The sparks are then like the splash that occurs when rain falls into a body of water. It is not known why the Forces have the colorations they do; that is simply the way of things. Due to this, some Force-users will specifically wear clothing that matches the color associated with their Force, while others will specifically wear a color associated with another Force to confuse others. * Magic - Red. * Psionics - Purple. * Technology - Silver. * Blue - Blue. * Time - Tan (Yellow). * Chaos - Brown. * Divine - White. * Nature - Green. * Void - Black.
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