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=='''BACKGROUND'''== Undead Gangs are unusual. The most important thing to remember is they are not really gangs, just a collection of Skeletons raised by your local friendly Necromancer. Necromancers are loners, and while other Wyrds are happy to hire out their services, Necromancers prefer to work on their own. Of course, one Underhiver can't take the Hive by storm on his own, especially as Necromancers are pretty weedy themslves, preferring to study their dark art rather than tone their muscles. Therefore, Necromancers turn to raising the dead in order to get the help they need to go about their day to day business. Necromancers don't make themselves too conspicuous, as the Guilders hardly approve of their actions, and followers of the redemption would hang, draw and quarter them as readily as any other Mutant. '''OUTLANDERS''' Necromancers are Outlanders, but they do not always follow the general Outlaw rules due to their Gangs unusual nature. Special rules for income, trading and other areas covered by the Outlaw rules are covered later in this article. Necromancers may never pay off their outlaw status. '''GANG RATING''' Although, as already mentioned, Undead Gangs are not standard in that the centre particularly around the Necromancer, Gang Ratings should obviously still be calculated in the standard way, for comparative and experience purposes.
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