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==Update by Itsuwari== Since horses are an important part of the setting, they deserve special treatment. I used the horse stats converted by Dace (from the Errata-thread) and added some special rules. '''Rokugani Steed''' :'''Earth 2''' <small>Stamina 4</small> '''Water 3''' <small>Strength 6</small> '''Fire 1''' <small>Agility 2</small> '''Air 2''' :Kick attack (damage): 2k2 (4k2) :TN to be Hit: 10 (15 at a gallop) :Wounds per wound level: 8 :Advantages: 2 '''The Gaijin Riding Horse''' :'''Earth 3''' '''Water 3''' <small>Strength 6</small> '''Fire 1''' <small>Agility 2</small> '''Air 2''' :Kick attack (damage): 3k2 (6k3) :TN to be Hit: 10 (15 at a gallop) :Wounds per wound level: 10 :Advantages: 3 '''The Utaku Steed''' :'''Earth 3''' '''Water 3''' <small>Strength 6</small> '''Fire 2''' '''Air 2''' :Kick attack (damage): 3k3 (6k3) :TN to be Hit: 10 (15 at a gallop) :Wounds per wound level: 12 :Advantages: 4 :'''Special''': While fighting on horseback against infantry, the rider benefits from the bonuses for higher ground. An infanterist fighting against a horsed opponent suffers from the minus TN for lower ground. A horse may have a number of of advantages, as reflected in the stats. Each advantage may be taken multiple times, the benefits stack. :'''Swift''': Works the same way as the fleet advantage in the 3e book. :'''Well Trained''': Riders gain one Free Raise with any action that uses the Horsemanship skill. :'''Brave''': The animal will not bolt or flee easily. The TN of fear tests is lowered by 5. :'''Tough''': +2 wounds per wound level :'''Vicious''': All natural attacks recieve a bonus of 1k0 to hit. Any stranger trying to ride the horse recieves a malus of 5 to his horsemanship tests (it is for the GM to decide whom the animal considers a stranger). :'''Trained for Combat''': Each time this advantage is selected, choose one of the following: :*Bite: An additional bite attack, dice to hit are the same as the kick attack, damage 1k1. This option may be selected only once. :*Dodge: The animal’s TN to be hit is increased by 5 :*Muscles: Increase the animal’s strength by one, add one rolled die to the kicking damage accordingly.
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