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==Summary== The abeil, see ''Monster Manual II'' for D&D 3.5, are a humanoid insect race similar to bees and elves. They are roughly described as a lawful and expansionist race dedicated solely to creating new abeil colonies, making them an excellent non-evil antagonist race. The background presented in ''MMII'' is very limited; describing the abeil as a hive mind dominated by a queen that is not interested in morality or worldly pleasures, but rather as a somewhat mindless machine that expands In all directions until confronted by sufficient resistance. This, in my opinion offers a lot of opportunity for stories. And not just for D&D. To further complicate matters, the abeil are not actually mindless. They, like bees, are divided into a rigid caste system of workers/drones, warriors, and queens. The queens especially are interesting because they are powerful spellcasters as well as supreme and undisputed rulers of their societies. After some significant investigation, I discovered that it is within the power of these abeil queens to wrest their hive cities from the ground. They are actually capable, in canon, of creating a flying city. I doubt that the original authors thought this idea through, but I think it makes for a wonderful opportunity to have a very powerful, temporary, menace in any D&D campaign. And potentially for multiple conflicts to ensue if more than one floating abeil colony appears at a time.
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