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==Lunar Charms== ===Dexterity=== '''Mirror Illusion Speed'''<br> '''Cost:''' 2+m, 1 wp; '''Mins:''' Dexterity 4, Essence 5; '''Type:''' Suplemental<br> '''Keywords:''' Combo-ok<br> '''Duration:''' One Scene<br> '''Prerequisite Charms:''' Instinct-Driven Beast Movement, Wind-Dancing Method<br><br> With his Essence bolstering his speed, the Lunar can appear to be in many places at once. If it weren't for his Essence enhancing his instincts as well, he would be unable to take the breath between each location in order to appear to be in any of them. Stewards can activate this Charm to supplement a Dash action, seeming to move in multiple directions at once. By committing 2m per position, the Lunar can effectively occupy multiple locations at once. He may occupy no more than (Essence) locations with this Charm.<br><br> He is not truly co-locating, but he moves impossibly fast between the multiple locations, pausing briefly in each one just long enough to be visible. The Essence he commits both enables this speed, and lets his mind focus on each location; he is moving too quickly, otherwise, to do anything meaningful at any place inbetween. Each apparent clone may make reflexive actions (including moves) as if they were individuals at those locations. However, the Lunar may only take non-reflexive actions from more than one location if he does so in a legal flurry. This Charm simply allows him to act from multiple locations, not to take more actions than he could otherwise.<br><br> Because the Lunar is rapidly moving from place to place faster than the eye can see rather than actually co-locating, if it becomes impossible for him to move between two locations he seems to occupy for any reason, he must choose which one to cease to occupy. He is also, conversely, moving so quickly that he may only be targetted at the locations where he appears to be. Nevertheless, he ''is'' a valid target at each of those locations.<br><br> At no time may he have "clones" generated by this Charm in locations far enough apart to be considered different scenes. ===Intelligence=== '''Knowing the Enemy as Oneself'''<br> '''Cost:''' 3m; '''Mins:''' Intelligence 4, Essence 4; '''Type:''' Reflexive (Step 1 or Step 2)<br> '''Keywords:''' Combo-ok<br> '''Duration:''' Instant<br> '''Prerequisite Charms:''' Lessons in the Blood<br> Lunars who have learned the lessons of another's blood get to know them on a deeply personal level. By activating this Charm while benefitting from its prerequisite against a particular target, the Steward can perform an attack against him which, because the Lunar knows how the target will defend, is effectively unblockable and undodgable. Additionally, his knowledge of such foes is such that they cannot catch him off guard. Activated in Step 2, this Charm allows the Lunar to dodge or parry any attack - even those which cannot normally be dodged or blocked - initiated by a foe for whom the prerequisite is active: he knows even before the foe does exactly how the attack will occur. When used as a defense, this Charm carries one of the Flaws of Invulnerability.<br> '''Special:''' When the Lunar uses Lessons in the Blood on another being, he may spend 1 exp in order to "learn" that being for purposes of this Charm. Against such beings, he need not have Lessons in the Blood active in order to use this Charm.<br> <br> '''Wisdom-Preserving Dedication''' '''Cost:''' --(+3 wp); '''Mins:''' Intelligence 5, Essence 4; '''Type:''' Permanent<br> '''Keywords:''' None<br> '''Duration:''' Permanent<br> '''Prerequisite Charms:''' Knowing the Enemy as Oneself, Counting the Elephant's Wrinkles<br> Developed by a young Lunar who feared to lose the wisdom of a dying Elder, this Charm enhances Lessons in the Blood by allowing the Lunar to add 3 wp to that Charm's cost in order to use it again. He must either be tasting the blood of the target once again, have the target in his heart's blood library, or have spent the experience point to learn the target for Knowing the Enemy as Oneself, in order to use the enhanced version of this Charm, but it permits him access to the memories and Abilities of the target as if it were the first time. (Obviously, he gains no memories the target did not have at the time the blood was tasted.)<br> <br> Additionally, with a successful activation of Counting the Elephant's Wrinkles in conjunction with Lessons in the Blood, the Lunar may commit the motes for both Charms for the duration of a training time to act as if the target of Lessons in the Blood were acting as his mentor. Stewards are cautioned against over-use of this Charm on those who may not wish them well, however; the number of successes garnered on Counting the Elephant's Wrinkles for this purpose accumulate over time until they exceed the Lunar's Dodge MDV. Each time this happens, the Lunar loses an Intimacy that the target opposed, or gains one of the target's Intimacies as his own.
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