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Valion Sarl
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== Character Sheet == '''Languages''': Common, Elven Str 16, Con 11, Dex 17, Int 8, Wis 16, Cha 10. Nature +11, Endurance +6, Perception +11, Athletics +9, Acrobatics +9 Arcana -1, Bluff, Diplomacy, Dungeoneering +3, Heal +3, History -1, Insight +3, Intimidate, Religion -1, Stealth +3, Streetwise, Thievery +3 '''HP''': 38 Surges: 6 Surge value: 9 '''AC''': 20 '''Fort''': 17 '''Ref''': 19 '''Will''': 15 * '''Striker''': Once per turn, Valion deals 1d6 extra damage when he hits an enemy he has combat advantage against. * '''Group Awareness''': You grant non-elf allies within 5 squares of you a +1 racial bonus to Perception checks. * '''Wild Step''': You ignore difficult terrain when you shift (even if you have a power that allows you to shift multiple squares). === Elven Accuracy === '''Encounter''' Free Action Personal '''Effect''': Reroll an attack roll. Use the second roll, even if itβs lower. === Circling Strike === ''' At-Will''' Beast, Martial, WeaponStandard Action Melee weapon '''Target:''' One creature '''Attack:''' +11 vs. AC '''Hit''': 1d6 (high crit) + 4. === Twin Strike === '''At-Will''' Martial, Weapon Standard Action Melee or Ranged weapon '''Targets''': One or two creatures '''Attack''': +11 vs. AC, two attacks '''Hit:''' 1d6(high crit) +1 damage per attack. === Two-Fanged Strike === '''Encounter''' Martial, Weapon Standard Action Melee or Ranged weapon '''Target:''' One creature '''Attack:''' +11 vs. AC '''Hit:''' 1d6(high crit) + 4 damage per attack. If both attacks hit, you deal 3 extra damage. === Leonine Surge === '''Encounter ''' Martial, Weapon Standard Action Melee weapon '''Target''': One creature '''Attack:''' +11 vs. AC, two attacks '''Hit:''' 1d6(high crit) + 4 damage per attack. If both attacks hit, the target is knocked prone and takes extra 3 damage. If both attacks miss, you grant combat advantage to all enemies until the start of your next turn. ===Agile Recovery=== '''At-Will''' Minor Action Personal '''Effect:''' You stand up.
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