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Warrior Core and Lord Gladiators Association
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=='''Rules'''== * While there are many rules, in nearly all realms WCA and LGA are non-Lethal sports. Variations across shadow where the "Games" are full blood sports are abhorred by sportsmen though they have their adherents. * While rules vary from realm to realm it is standard that no magical weapons or defenses of any kind may be used with the exception of certain type of healing magic that prevents death. * No magical or clerical spells are used in in official events. There have been scandals where combatants have participated while under enchantment. Most Arena level venues have Mages on duty for detecting magical influences and for magical healing. ** Certain denominations across shadow, especially in the [[Tosa/York]] regions, have close association. Dolkian, Alexandrian, Fairhand, and Zatonian Sects have long histories as participating as well as providing clerical services for the Warrior Core and Lord Gladiator Associations in their realms. * '''Magic Games''': Some realms, such as Gustevedem, have Associations of Magical Combatants-AoMC. "Magic Games" have been known to be as dangerous to spectators as to the combatants. * No archery weapons are allowed though all combat weapons may be thrown. No bows, crossbows, throwing stars, throwing spikes. * Some associations have "[[Battle Circle]]" rules or "[[Battle Circle]]" events. , meaning only certain weapons are used. The typical standard weapons are sword(1), club(1), sticks(2), staff(1), daggers(2) or morning star(1). No shields are used and only one type of weapon allowed. *Combats must wear, at a minimum, the ''Right Arm Harness''[[https://wiki.rpg.net/index.php/Warrior_Core_and_Lord_Gladiators_Association#Harness]].
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