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Widening Gyre: House Rules
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==General Rules== *Be courteous one to another. Take your turns, and be patient. Also, have fun. *No player killing unless it's a plot point (and both discussed with and approved of by both the DM and the player of the character in question). No exceptions. *Training time works as follows: you put in the training time first, and then you are eligible to spend the XP. Training may take many forms, depending on the stat in question, and there are as many ways to train as you can think of. Raising your strength might be represented by long months of weight lifting, but it might also be represented by working for months as a miner, or engaging in some other long activity that requires strength. Raising your dexterity might involve months of doing nothing but learning how to juggle, or it could involve working as an acrobat or other circus performer for a few months, and so on. All that to say, there are many ways to justify raising attributes in character. Be creative. Obviously, it will be easier to justify raising attributes that your character makes extensive use of in his or her every day life, on screen and in character, as it requires less 'downtime.' *All Excellencies of each of the first three types are combined into one. There is a First Solar Excellency, a First Lunar Excellency, a Second Dragon-Blooded Excellency, and so on. They can be applied to any attribute and/or attribute + skill combination, provided you have a rank of at least one in the attribute and/or attribute + skill and/or skill in question, but otherwise follow the normal rules of Excellencies. Each player starts with one free Excellency. *All player characters, regardless of Exalt type, use the Solar experience charts where applicable.
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