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Worlds in Peril the Leavening:White Veil
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== Codename: White Veil == '''Real Name:''' Patience Primrose '''Working Towards:''' See Justice Done '''Origin:''' I’m Back From The Dead '''Nemesis:''' The Believer - Sister Rachel Rose, Exorcist and Hedge Magician ===Attributes and Bonds=== {| class="wikitable" |- | Maneuver | +2 |- | Investigate | +1 |- | Protect | -1 |- | Influence | +1 |- | Smash | 0 |} {| class="wikitable" |- ! Bonds ! 5 + team mates |- | City | 1 |- | Law Enforcement | 0 |- | Crashed Alien ship | 1 |- | My Grave Site | 3 |- | Phenom '''The Girl with the Monkey''' | 1 |- | Caliber '''He with the gun''' | 1 |} ===Powers: I'm A Ghost=== Vulnerable to Magic, Unable to Enter Holy Ground '''Simple (+1):''' *Passing through and letting solid matter pass through me *Fly '''Difficult (+1):''' *Possess Someone *See Anther’s Sins '''Borderline:''' * Teleport by stepping though Limbo '''Possible:''' *Wide Scale Structure Haunting '''Impossible:''' Travelling to Heaven or Hell ===Powers That are Assets: The Fripperies=== A pair of matched Pistols called Ribbon and Bow ===Origin : I'm Back From The Dead=== Patience Primrose died some time ago, murdered, though unable to move on she ended up in a purgatory between heaven and hell, hoping one day that Justice would be done so that she could move on to whatever her ultimate reward would be. The psychic/energetic weapons used by the Banthics did something to the veil between worlds, opening a hole that Patience was able to step through. *I lost my past after coming back from the other side so I cope with it. If I can’t cope with it, I lose control of myself by seeking out the guilty and speaking their sins '' ===Drive : See Justice Done=== ''Book opens when'' Book available to open when: You take on or reveal the trauma that makes you believe that evil can only be truly dealt with by stepping outside the law.. Questions to fill in during play: * Something I had no idea about the world I live in is... * I am not comfortable with... * I draw the line at... * I am most afraid of becoming... * I aspire to become... * The values I care most about are... * A flaw that is holding me back is... '''Book Moves''' '''Been There, Done That:''' Whenever you head straight into danger without hedging your bets and end up having to make the Last Chance move as a result, roll 3d6 instead of 2d6 and discard the lowest die result. '''From Beyond The Grave:''' Whenever your loss hinders or prevents you from accomplishing a task that brings you closer to getting back what you lost, cope with it right away. If you cannot, roll+Protect. On a 10+, you control the manner in which you lose control, say what happens. On a 7-9, you control the manner in which you lose control but the EIC will give you a complication to deal with as a result of it. '''Seeing a ghost:''' Whenever you use your experience with death and the beyond to learn more about or intimidate someone for the first time, roll+Influence. On a 10+, ask 1. On a 7-9, ask 1, but you must tell them your answer to the question first to make them tell you theirs. * What is your greatest fear? * What is your greatest regret? * What is your weakness? ** What is a secret you would never tell anyone else? [[Worlds_in_Peril_the_Leavening|Return to Campaign Main Page]]
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