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X-Men Unnatural Selection: Madelyne Pryor
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== Madelyne Pryor == '''Affiliations''' β Solo D6, Buddy D10, Team D8 '''Distinctions''' Mother Instinct Red Queen A woman scorned '''Power Sets''' ''Clone of Jean Grey'' Mind Control D8 Psychic Resistance D8 Psychic Blast D8 Telekinesis D10 Force Field D10 Flight D8 Telepathy D8 ''Hellfire Queen'' Sorcery D8 Astral Projection D10 (note that Madelyne directly translates to the Astral Plane, and does not leave a body behind, which has itβs own advantages and drawbacks.) Teleport D10 Anodyne Healing D8 SFX - Multipower β Use two or more Clone of Jean Grey or Hellfire Queen powers together, at -1 step for each power SFX β Area Afffect β Add a D6 and keep an additional effect die for each additional target SFX β Unleashed β Step up or double Any Clone of Jean Grey or Hellfire Queen power power for one action. If the action failes, add a die to the doom pool equal to the die type of the power used. SFX - Psionic Body β Spend a PP to ignore the effects of physical stress from one attack Limit β Finite Reserves β When using Anodyne Healing, you may only recover stress and trauma for others, not yourself. Add either 1D6 to the Doom Pool or take 1D6 Physical Stress Limit β Psionic Entity β you can not take recovery actions unless some someone with an appropriate psychic power assists you, and you use their die type in their pool, or unless you spend a PP (in which case you use Telepathy D8) Limit β Growing Dread β 1s and 2s on Madelyneβs dice count as opportunities Limit β Mutant β Earn 1 PP when affected by Mutant milestones and tech '''Specialties''' Combat Expert Menace Master Mystic Expert Psych Master Vehicle Expert '''Milestones''' ''Queen of Hellfire'' 1 XP When you are reminded of past hurts, traumas and betrayals 3 XP When you are questioned as to your loyalties and objectives 10 XP When you either betray your comrades to take vengeance, or stay by your comrades and abandon revenge ''Declaration of Self'' 1 XP When you proclaim your individuality 3 XP When you struggle with your identity 10 XP When you cause trauma to a comrade by a refusal to trust them or take trauma for someone you trust
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