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==Talents== Choose three of the following class talents: '''Blood Energy''' Once per battle, as a quick action, you may expend one Recovery to regain one expended point of Internal Strength. You do not regain any hit points from the expended Recovery.<br> ''Adventurer Feat'': When you expend the Recovery you may also make a save against a single condition or ongoing damage that is affecting you.<br> ''Champion Feat'': When you expend the Recovery, you may also add your Charisma modifier to your AC for a single turn.<br> ''Epic Feat'': You may now use Blood Energy twice per battle.<br> '''Elemental Crescendo''' As soon as the Escalation Die reaches 6, the benefit of your Elemental Strike channel becomes permanently active for free; it does not count towards your maximum active channels and does not expend any internal strength. '''Elemental Might''' Once per day, when you hit an enemy with Resistance (your elemental attunement's damage type) with an attack or spell, you may ignore that Resistance.<br> ''Adventurer Feat'': You can instead use Elemental Might to inflict Vulnerable (your elemental attunement's damage type) for one turn on an enemy that does not possess Resistance against that damage type.<br> ''Champion Feat'': You may use Elemental Might twice per day.<br> ''Epic Feat'': You may use Elemental Might three times per day.<br> '''Elemental Overload''' When you make a critical hit with a melee attack, your target becomes Vulnerable (your elemental attunement's damage type) for one turn. Enemies also gain the condition if they critically hit you.<br> ''Adventurer Feat'': When you use any of your channels to attack, you gain a +1 bonus to hit enemies who are Vulnerable to the elemental damage type that the channel inflicts. This bonus also applies to the ongoing effects of the Elemental Strike channel.<br> ''Champion Feat'': The first time you become Staggered in a battle, one nearby enemy suffers twice your level in ongoing damage of your attunement's elemental damage type.<br> ''Epic Feat'': The first time that you suffer damage from your attunement's elemental damage type in a battle, you may immediately use a Recovery.<br> '''Famed Order''' Your knightly order or elemental sect is widely famed and has a particularly strong link with a patron Icon. You gain 1 relationship point with an appropriate patron β the Emperor, the Three and the Archmage are all suitable, but if you also have the Unorthodox Sect Teachings talent you can pick the Diabolist, the Crusader or the Lich King. This relationship may be positive, conflicted or negative β your patron pays close attention to your sect or order but this does not mean that your relationship with them is good.<br> ''Adventurer Feat'': Once per day, in a social interaction where your order or sect status gives you respect or authority, you may add +2 to a single Background check to persuade, intimidate or convince another.<br> '''Mage-Hunter''' Enemies casting close-quarters spells while engaged with you allow you to make an opportunity attack against them. If you hit with an opportunity attack against an enemy who provoked the attack by casting a spell of any kind, they become Hampered for one round.<br> ''Adventurer Feat'': Once per battle, when you hit with an opportunity attack that was provoked by a spell being cast, you regain one expended point of internal strength.<br> ''Champion Feat'': Your MD increases by 1 against attacks from spells.<br> ''Epic Feat'': You gain a +1 bonus to hit a target who currently has a beneficial spell affecting them.<br> '''Scrolls of Sorcery''' Choose one daily or recharge spell of your level or lower from the sorcerer class. You can cast this spell as if you were a sorcerer (although you cannot gather power). You can change your chosen spell each time you take a full heal-up. '''Spell-Shield Warden''' As long as you are wielding a shield, you may use your Elemental Ward channel once per battle without expending any internal strength.<br> ''Adventurer Feat'': As long as you are wielding a shield, you constantly benefit from Resistance (your attuned elemental damage type) 12.<br> '''Unity of Body and Mind''' Your unarmed attacks are now treated as light one-handed weapons. Additionally, whenever you make an attack with one of your discharge or maelstrom channels and have at least one hand free, you gain a +1 bonus on the attack roll.<br> ''Adventurer Feat'': You gain a +2 bonus to AC and PD against grab attacks.<br> '''Unorthodox Sect Teachings''' Choose one of the Incinerate, Thunderous Hammer Strike, Unchained Lightning or Shattering Ice Strike channels and pick one of acid, poison or psychic damage. You know a new version of this channel that deals the chosen damage type in place of its original elemental damage type. This new channel is part of the Corrosive, Venom or Meditation Styles respectively for the purposes of calculating how many channels you have of non-attuned Styles, and you should probably give it a new name appropriate to its changed nature.<br> ''Adventurer Feat'': Once per day, you may have your Elemental Strike channel deal the same damage type that you picked for the unorthodox channel, or have your Elemental Ward channel protect against that damage type. <br>
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