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==Talents== Choose three of the following class talents. '''Beast Slayer''' Mighty beasts and monsters are the greatest of all challenges; but they also give the greatest trophies and serve as the best offerings to the spirits. Your Crit range against Large and Huge enemies increases by 1.<br> ''Adventurer Feat'': You gain a +1 bonus to AC and PD against Large and Huge enemies.<br> ''Champion Feat'': Your Crit range against Huge enemies expands by 1 (to +2).<br> ''Epic Feat'': Once per day, when you successfully hit a Large or Huge enemy, they become dazed for one round.<br> '''Burning Blood''' Poison in your veins or manacles round your ankles only stirs you to greater, fevered heights of frenzy. Suffering ongoing poison damage, being weakened or being stunned all serve as Tempo Builders for you.<br> ''Adventurer Feat'': Being afraid or being vulnerable also serve as Tempo Builders for you.<br> ''Champion Feat'': Being stuck also serves as a Tempo Builder for you.<br> '''Dread Slaughterer''' You make a horrific mess of your opponents. Whenever you stagger an enemy, you gain a +2 bonus to your next attack roll against that enemy in the following turn. Once per battle, when you drop an enemy to 0 hit points, you gain a +2 bonus on your next attack roll against another enemy.<br> ''Adventurer Feat'': If you successfully hit the enemy after using Dread Slaughterer's once-per-battle ability, they also becomed Dazed.<br> '''Frenzied Heart''' Like the ocean, your boiling rage is deep and unending. You gain a +2 bonus to the recharge rolls for Frenzies that you have expended.<br> ''Adventurer Feat'': When you use a Burn Out, you may make an immediate bonus save against a condition that you are currently suffering.<br> ''Champion Feat'': When you fail a recharge roll for a Frenzy, you may expend another unused Frenzy to reroll the die.<br> '''Sacred Markings''' You're marked with the protective sign of something greater, whether swirling spirit-tattoos or chakra-channeling scarification. The warding markings provide a +1 bonus to MD against spells that target you.<br> ''Adventurer Feat'': The sacred markings also provide a +1 bonus to PD against spells.<br> ''Champion Feat'': Once per day, when an enemy misses you with a spell, you may immediately recharge an expended Frenzy.<br> ''Epic Feat'': The bonus to MD and PD applies to all supernatural abilities, not just spells.<br> '''Storm of Blades''' You're a veritable storm of destruction with throwing weapons. When using a throwing weapon of any kind, you cause damage equal to your level even on a miss. You can also use Frenzied Assault with throwing weapons, and may treat a successful hit with a throwing weapon as a Tempo Builder.<br> ''Adventurer Feat'': Throwing weapon damage increases by 1 step of the die (small throwing weapons deal d6 damage, light throwing weapons deal d8).<br> '''Temple Zealot''' You are a force of righteous devastation thanks to your years of training in a strange temple-cult of furies. As a temple soldier, you do not suffer any attack penalties for wearing heavy armour, but your number of Frenzies is reduced by one due to the restrictive training of your order. You also take a single point of relationship to spend on the Priestess or Crusader. '''Totem Warrior''' A powerful totem is your patron, its spiritual energies made manifest in battle. Once per day, when you are hit by an attack, you may add +2 to your AC against that attack; this may cause the attack to become a miss.<br> ''Adventurer Feat'': You may use this power 2/day.<br> ''Champion Feat'': The whispers of your patron give you mystic knowledge - you may use the ability when you may a Background roll instead of against attacks, adding +2 to the result.<br> '''Two-Weapon Tempest''' Put a weapon in each hand and you're a death-dealing engine of destruction. While dual-wielding weapons, you gain a +1 bonus to attack rolls.<br> ''Adventurer Feat'': When you attack with a Burn Out, increase the dual-wielding attack bonus to +2 as long as you are dual-wielding.<br> ''Champion Feat'': When dual-wielding, if you roll a natural 20 and are Frenzied, add +1 to your current Tempo Rating.<br> '''Warcry''' Choose two Bard Battle Cries of your level or lower. Those Battle Cries are now part of your powers (you can change them out as normal) and can each be used 1/day. Remember that flexible attack powers only work with basic melee attacks.<br> ''Adventurer Feat'': Choose an additional Battle Cry.<br> ''Champion Feat'': Choose an additional Battle Cry.<br> ''Epic Feat'': When you use a Battle Cry while Frenzied, increase your Tempo Rating by +1 <br>
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