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==Mist Mephit== ''This green mephit stands aloof from the other elemental imps, watching them carefully for the first sign of treason or treachery. It would probably have a longer life expectancy if it spent all that effort watching for real dangers.'' ''2nd Level Spoiler [Elemental]''<br> Initiative: +8<br> '''Clammy Claws +6 vs AC''' β 3 damage<br> '''C Poison Mist +7 vs PD''' (1 nearby or far away enemy) β 7 poison damage and the target is hampered for one round.<br> ''Limited Use'': 1/round as a standard action if the Escalation Die is even.<br> '''R Fog Bank +6 vs PD''' (1d3 nearby or far away enemies) β 3 poison damage, and the targets suffer a 30% miss chance on all their attacks until they move out of the fog to a different location. ''Limited Use'': 1/battle<br> ''Flight'': Mist mephits are excellent fliers, unless you ask a steam mephit (who would say they are terrible compared to steam mephits).<br> ''Resist Poison 16+''<br> '''Nastier Specials'''<br> ''Gaseous Form'': 1/battle as a move action, the mist mephit gains Resist Physical 18+ for one turn.<br> ''Vigilance'': The mist mephit is never surprised and always goes first in combat; after initiative scores are rolled, the mephit's initiative is changed to the highest initiative +1.<br> '''HP''': 30<br> '''AC''': 18<br> '''PD''': 16<br> '''MD''': 12 <br>
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