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==Talents== Choose three of the following class talents. '''Break the Line''' Once per turn, you may make a normal save to ignore an enemy who has Intercepted you.<br> ''Adventurer Feat'': Regardless of whether you make the save or not, you may make an opportunity attack against the enemy Intercepting you.<br> ''Champion Feat'': Break the Line can now be used any number of times per turn.<br> ''Epic Feat'': Once per day, every enemy who you successfully Break the Line against in this turn suffers the Fear Condition for 1 round.<br> '''Canny Fighter''' Once per battle, when you miss with an augmented attack, you regain all Resolve expended on the attack rather than just one. '''Ebb and Flow of Battle''' Once per day, you can pop free from one engaged enemy as a quick action.<br> ''Adventurer Feat'': You may pop free from up to two engaged enemies with Ebb and Flow of Battle.<br> ''Champion Feat'': You may use Ebb and Flow on a Nearby ally instead of yourself as a standard action.<br> '''Shielded Vanguard''' As long as you are carrying a shield, you gain +1AC against ranged attacks.<br> ''Adventurer Feat'': As long as you are carrying a shield, you also gain +1PD against ranged attacks.<br> '''Steelclad Vanguard''' As long as you are wearing heavy armour, you gain +1AC against melee attacks.<br> ''Adventurer Feat'': As long as you are wearing heavy armour, you also gain +1PD against melee attacks.<br> '''Stem the Tide''' Enemies attempting to Disengage from you suffer a -5 penalty to the Disengage check. '''Unshakeable Resolve''' Whenever you are affected by the Weakness or Fear conditions, regain 1 expended Resolve.<br> Adventurer Feat: You also regain 1 expended Resolve when affected by the Hampered and Vulnerable conditions.<br> '''Voice of Authority''' Choose a single Bardic Battle Cry as if you were a bard of equal level. You may now use this Battle Cry; remember that it is a flexible melee attack. Additionally, when you fail a Background roll relating to intimidating, giving orders or inspiring, and you roll an even number on the die, you may reroll it once. '''Warmaster''' Whenever you use the Stand Firm or Fight On Techniques, you may target two allies rather than one.<br> ''Adventurer Feat'': Whenever you use Inspire, you also benefit from the attack bonus.<br> ''Champion Feat'': Once per day, when you reduce an enemy to 0 hit points with a basic attack, one Nearby ally can spend a Recovery immediately.<br> ''Epic Feat'': Once per day, one of your Techniques that targets allies also removes any Afraid and Weakened Conditions from them.<br>
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