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Aelar Ilphelkiir
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==Features== *'''Saving Throws:''' - Wis, Cha<br> *'''Domain:''' Grave<br> *''Channel Divinity'' 1/rest:<br> :*''Destroy Undead'' - Each undead that can see/hear you within 30' makes as Wis saving throw. If fails must move as far away as it can and canlt willingly move to a space within 30' of you. Can't take reactions and actions = Dash only. Ends after 1 min or when damaged. Creatures with CR1/2 of lower are destroyed instead<br> :*''Path to the Grave'' - Creature within 30' cursed with vulnerability to all attack damage of the next attack, until earliest of damaged or the end of your next turn<br> :*''Circle of Mortality'' - when rolling dice to restore a creature at 0 hit points, use the highest number possible for each die. You also gain the Spare the Dying Cantrip as a Bonus Action with 30' range (doesn't count against number of known cantrips).<br> :*''Eyes of the Grave'' - Detect Undead within 60' and not behind total cover/protected from divination magic. Wis modifier/long rest.<br> :*''Domain Spells:'' Spare the Dying, Bane, False Life, Gentle Repose, Ray of Enfeeblement, Revivify, Vampiric Touch<br> <br> *'''Supernatural Gift: Hollow One'''<br> :*''Ageless'' - You don't age, and effects that would cause you to age don't work on you.<br> :*''Cling to Life'' - When you make a death saving throw and roll 16 or higher, you regain 1 hit point.<br> :*''Revenance'' - You retain your creature type, yet you register as undead to spells and other effects that detect the presence of the undead creature type.<br> :*''Unsettling Presence'' - As an action, you can unsettle a creature you can see within 15 feet of you. The target has disadvantage on the next saving throw it makes within the next minute. Constructs, undead, and creatures that can't be frightened are immune to this feature. Once you use this feature, you can't use it again until you finish a long rest.<br>
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