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== Equipment: == '''Anklet of Translocation''' <nowiki> Body slot: Feet Activation: Swift (command) Number: 2 / day Cost: 1400gp</nowiki> An anklet of translocation allows you to make short dimensional hops. When it is activated, you can instantly teleport (with no chance of error) up to 10 feet. The new space must be within line of sight and line of effect. You can’t use the anklet to move into a space occupied by another creature, nor can u teleport into a solid object; if you attempt to do so, the anklet’s activation is wasted. You can bring along objects weighing up to your maximum load, but you can’t bring another creature with you. '''Amber Amulet of Vermin (giant bee)''' <nowiki>Body slot: Throat Activation: Standard (command) Number: 1 / day Cost: 500gp</nowiki> This item summons a giant vermin that appears and obeys your commands for 1 minute (as if summoned by summon nature’s ally). At the end of this duration, the creature vanishes. Eight varieties of the amber amulet of vermin exist (see table for the details of each version). An amber amulet of vermin works once per day. Monstrous Scorpion, Huge Huge Vermin Hit Dice: 10d8+30 (75 hp) Initiative: +0 Speed: 50 ft. (10 squares) Armor Class: 20 (–2 size, +12 natural), touch 8, flat-footed 20 Base Attack/Grapple: +7/+21 Attack: Claw +11 melee (1d8+6) Full Attack: 2 claws +11 melee (1d8+6) and sting +6 melee (2d4+3 plus poison) Space/Reach: 15 ft./10 ft. Special Attacks: Constrict 1d8+6, improved grab, poison Special Qualities: Darkvision 60 ft., tremorsense 60 ft., vermin traits Saves: Fort +10, Ref +3, Will +3 Abilities: Str 23, Dex 10, Con 16, Int —, Wis 10, Cha 2 Skills: Climb +10, Hide –4, Spot +4 '''Dragon spirit cincture''' Body slot: Waist Activation: X Number: X Cost: 2000gp While you wear a dragon spirit cincture, your breath weapon damage is increased by one die (or by 1 point if your breath weapon doesn’t deal damage expressed in dice). If you are holding a magic weapon that deals the same type of damage as your breath weapon, your breath weapon save DC increases by 1. '''Armband of Elusive Action''' Price: 800gp Body slot: Arms Activation: Immediate (mental) An armband of elusive action allows you to protect yourself from the hazards of battlefield chaos. When it is activated, the band allows you to avoid provoking a single attack of opportunity that your action would otherwise incure. An armband of elusive action functions once per day. '''Crystal of energy assault (least, fire)''' Body slot: weapon crystal Activation: X Number: X Cost: 600gp This crystal adds 1 point of fire damage to the weapon’s damage.
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