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==Psychic Powers== * '''PR 6''' * '''Power Well x3''' * '''Discipline Focus (Divination, Telekinetics)''' * '''Favored By The Warp''' ===Minor Powers=== * '''Power Name''' - Power Description ** TN - Overbleed * '''Power Name''' - Power Description ** TN - Overbleed * '''Power Name''' - Power Description ** TN - Overbleed * '''Power Name''' - Power Description ** TN - Overbleed * '''Power Name''' - Power Description ** TN - Overbleed * '''Power Name''' - Power Description ** TN - Overbleed * '''Power Name''' - Power Description ** TN - Overbleed * '''Power Name''' - Power Description ** TN - Overbleed * '''Power Name''' - Power Description ** TN - Overbleed * '''Power Name''' - Power Description ** TN - Overbleed * '''Power Name''' - Power Description ** TN - Overbleed * '''Power Name''' - Power Description ** TN - Overbleed * '''Power Name''' - Power Description ** TN - Overbleed * '''Power Name''' - Power Description ** TN - Overbleed * '''Power Name''' - Power Description ** TN - Overbleed * '''Power Name''' - Power Description ** TN - Overbleed * '''Power Name''' - Power Description ** TN - Overbleed * '''Power Name''' - Power Description ** TN - Overbleed ===Biomancy=== * '''Regenerate''' - Each turn, heal all Fatigue and recover 1d5 wounds (Critical Damage first). Once all damage is regenerated, regrow limbs, organs, et al. ** TN 23 - No Overbleed * '''Seal Wounds''' - Target recovers 1d10+8 damage, healing Critical Damage first. ** TN 10 - For Every 5 Overbleed increase range by 10m, add another character within range, Or remove additional 1d10+8 damage from target. ===Divination=== * '''Power Name''' - Power Description ** TN - Overbleed * '''Power Name''' - Power Description ** TN - Overbleed * '''Power Name''' - Power Description ** TN - Overbleed * '''Power Name''' - Power Description ** TN - Overbleed * '''Power Name''' - Power Description ** TN - Overbleed * '''Power Name''' - Power Description ** TN - Overbleed * '''Power Name''' - Power Description ** TN - Overbleed * '''Power Name''' - Power Description ** TN - Overbleed ===Telekinetics * '''Power Name''' - Power Description ** TN - Overbleed * '''Power Name''' - Power Description ** TN - Overbleed * '''Power Name''' - Power Description ** TN - Overbleed ===Psychokinesis=== * '''Lift''' - ''Move:'' Slowly levitate up to 400 kg of weight up to 8m as a Half Action. May be sustained. ''Hurl:'' Throw object up to 80 kg at a target with a BS test. Target takes 2d10, +2 damage per 5 kg the object weighed. Requires an object to be thrown; object may have interesting effects on target. ''Levitate:'' Gain Flyer (8) Trait. May be sustained. ** TN 14 - ''Move:'' For every 5 Overbleed, may increase mass by 50kg or increase movement distance by 1m. ''Hurl:'' For every 10 Overbleed, throw additional projectile, at the same or a different target (test BS for each separate attack). For every 2 Overbleed, increase damage of all projectiles by 1. Levitate: For every 4 Overbleed increase Flyer speed by 1.
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