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==Maneuvers (6 Prepared)== * Wind Stride (R) (Desert Wind): +10-ft. bonus to speed * Moment of Perfect Mind (R) (Diamond Mind): Use Concentration check in place of Will save * Sapphire Nightmare Blade (R) (Diamond Mind): Opponent flat-footed, +1d6 damage with Concentration check. * Mighty Throw (R) (Setting Sun): Grab foe, throw him up to 10 ft. * Devastating Throw (R) (Setting Sun): Grab foe, throw him using leverage, strength. * Clinging Shadow Strike (R) (Shadow Hand): Foe suffers 20% miss chance on attacks. * Charging Minotaur (R) (Stone Dragon): Charging bull rush deals damage, ignores attacks of opportunity. * Stone Vise (Stone Dragon): Deal +1d6 damage, attack immobilizes creature * Bonecrusher (R) (Stone Dragon): Deals +4d6 damage, +10 bonus on attacks to confirm critical hits. * Claw at the Moon (R) (Tiger Claw): Make Jump check, deal +2d6 damage.
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