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Defenders of Talik
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==The Wyzard's Characters== ===Lukas Stein=== Background: Lukas' father ruined the family by gambling. Having nothing of his own to risk except his life, Lukas took up his swords and went out to live by them. ST: 9 <BR> DX: 14 adjDX: 14 <BR> IQ: 11 <BR> MA: 10 adjMA: 10 <BR> Talents: Sex Appeal (1), Tactics (1), Courtly Graces (1) Alertness (2), Sword (2), Literacy (1), Fencer (3), <BR> '''Gear:''' *Finely Made Rapier $400/3 (Does 1D+1 instead of 1D.) *Off-Hand Rapier $40/3 *Labyrinth Kit $30/6 *Belt Pouch $5/.5 *5 Torches $5/2.5 *Backpack $40/4 *Middle-Class Clothing $50/ *Total: 29# *Treasure: $430 in mixed coins and gems '''Rules Notes''': The rules for fencing are a little spread out. With his rapiers he hits for 1D+2 total. Enemies are at -1DX to hit him. The Defend option forces them to roll an extra die. He can do a "shrewd thrust" and attack at -4 for an extra die of damage. On any given round, he can attack with both rapiers (the second attack at -4), use the second rapier to defend and so stop 2 damage from any non-missile weapon, or defend with both, which forces the enemy to roll an extra die to hit him and also blocks 4 damage. ===Bert=== Background: Bert wandered out of the wastelands with a broadsword and a bad attitude. He doesn't remember his past, and finds the topic largely uninteresting. ST: 12 <BR> DX: 14 adjDX: 11<BR> IQ: 8<BR> MA: 12 adjMA: 10 <BR> Talents: Swords (2), Running (2), Shield (1), Swimming (1), Toughness (2)<BR> Gear: *Broadsword $80/5 *Large Shield $50/20 *Leather Armor $100/16 (41 pounds and $230) *Belt Pouch $5/.5 *Backpack $40/4 *Middle-Class Clothing $50/ *Total: 45.5# *Treasure: $640 in mixed coins and gems ===Fuyuko=== Background: Watchful. Doesn't talk much.<BR> ST: 11<BR> DX: 12 adjDX: 10<BR> IQ: 11<BR> MA: 10 adjMA: 8<BR> Talents: Detect Lies (2), Literacy (1), Acute Hearing (2), Alertness (2), Pole Weapons (2), Bow (2) Gear: *Leather Armor $100/16 *Spear $40/6 *Longbow $40/4 *20 arrows $20/1 *Belt Pouch $5/.5 *Backpack $40/4 *Middle-Class Clothing $50/ *Total: 31.5# *Treasure: $705 in mixed coins and gems ===John T. Spiders=== Background: John is the only gargoyle in his clan who ever learned to read, let alone learned magic. He is extremely proud of being a wizard, although humble because he doesn't learn as quickly as some others. He has worked extremely hard to become accomplished in languages, and works as a translator when possible. ST: 13<BR> DX: 11 adjDX: 11<BR> IQ: 10<BR> MA: 8/16 adjMA 8/16:<BR> Talents: Literacy (1), Languages (4) Languages: Gargoyle, Human, Elvish, Dwarvish, Goblin Spells: Dark Vision, Aid, Lock/Knock. Gear: *A pointy hat on which someone has crudely embroidered "Wizard." *Belt Pouch $5/.5 *Backpack $40/4 *Middle-Class Clothing $50/ *Labyrinth Kit $30/6 *Crowbar: $10/4 *5 Torches $5/2.5 *Total: 17# *Treasure: $860 in mixed coins and gems '''Rules Notes''': A gargoyle begins with ST 13, DX 11, and IQ 8 (no points added). IQ will never go higher than 10; such “brilliant” gargoyles often become wizards, wanderers, or both. MA is 8 on the ground, 16 when flying. Gargoyles can stop 3 hits/attack by virtue of their stony skin. They normally fight with their hands (2 dice damage), but those hired as guards will use weapons. They do not favor thrown or missile weapons, though they can fly overhead and drop rocks on you if the situation warrants. Since gargoyles’ gallbladders are useful in several potions, gargoyles are often suspicious of strangers’ intentions. They react to strangers at -1. I put my two extra points in IQ, but because he wouldn't have "started" with them, he only has 8 points worth of talents or spells. Note that wizards can learn literacy and languages without penalty, unlike most talents.
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