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==Naphsha and Rukh== As Naphsha increases, so does your maximum Rukh pool and the maximum Rukh you can spend per turn, as shown on the following table. (These numbers are tentative, subject to playtesting.) The final number on each line is your Turbulence threshold, as described below. <table border="1" cellpadding="5" cellspacing="0"> <tr style="background-color: #DFDFDF;"> <th>NAPHSHA</th> <th>STAT MAXIMUM</th> <th>MAX RUKH</th> <th>SAFE RUKH/TURN</th> <th>TURBULENCE THRESHOLD</th> </tr> <tr> <td align="center">1</td> <td align="center">5</td> <td align="center">10</td> <td align="center">5</td> <td align="center">15</td> </tr> <tr> <td align="center">2</td> <td align="center">5</td> <td align="center">15</td> <td align="center">6</td> <td align="center">14</td> </tr> <tr> <td align="center">3</td> <td align="center">5</td> <td align="center">20</td> <td align="center">7</td> <td align="center">14</td> </tr> <tr> <td align="center">4</td> <td align="center">5</td> <td align="center">25</td> <td align="center">8</td> <td align="center">13</td> </tr> <tr> <td align="center">5</td> <td align="center">5</td> <td align="center">35</td> <td align="center">9</td> <td align="center">13</td> </tr> <tr> <td align="center">6</td> <td align="center">6</td> <td align="center">45</td> <td align="center">10</td> <td align="center">12</td> </tr> <tr> <td align="center">7</td> <td align="center">7</td> <td align="center">55</td> <td align="center">12</td> <td align="center">12</td> </tr> <tr> <td align="center">8</td> <td align="center">8</td> <td align="center">70</td> <td align="center">15</td> <td align="center">11</td> </tr> <tr> <td align="center">9</td> <td align="center">9</td> <td align="center">85</td> <td align="center">20</td> <td align="center">11</td> </tr> <tr> <td align="center">10</td> <td align="center">10</td> <td align="center">100</td> <td align="center">25</td> <td align="center">10</td> </tr> </table> ===Turbulence=== All power comes with a price, and the Workings of the djinn are no different. As mentioned above, failing a Stability check results in a phenomenon known as Turbulence. However, this can result from the excessive use of Workings as well as from Stability loss. Anytime a djinn attempts to use a Working, successfully or not, the dot-value of the Working and the amount of Rukh spent on it are added to a Turbulence pool. Violent Workings (defined as those with the potential to directly cause damage) count as one dot higher for this purpose. Once the Turbulence pool exceeds its threshold (as shown on the table above), a Stability check must be made every time a Working is used (including the one that pushed it over the threshold). Failure results in an episode of Turbulence, which is mechanically similar to Paradox. The severity of the effect is determined using 7 β Stability as the number of "successes" (per the table on p. 124 of Mage) and Naphsha/2 (rounded up) in place of Arcanum. A Havoc result is interpreted as a Working gone awry, while a Manifestation may mean that an angel shows up to punish the djinn for its transgressions, or that the turbulent energies spontaneously generate an entity known as a natija (described below under "Antagonists"). The djinn may choose to contain the Turbulence just as a mage chooses to suffer Paradox backlash, but the damage is aggravated rather than bashing. An episode of Turbulence resets the Turbulence pool to zero. The Turbulence pool can also be reduced by the same methods used to regain Rukh (see below); however, you cannot do both at the same time β you must declare that you are "spending" the Rukh to bleed off Turbulence rather than adding it to your pool. ===Regaining Rukh=== * You regain one point of Rukh each day at sunset. * You regain one point of Rukh for every 24 consecutive hours spent confined to your anchor. * You regain one Rukh for every hour spent meditating in your associated element, as defined below: ** Ifrit: sitting in the middle of a bonfire ** Marid: in a body of water out of sight of land ** Peri: outside during a windstorm ** Ghul: in a lightless cavern or mine (basements don't count) ** Utukku: buried in soil in the middle of a forest, out of sight of man-made structures *** You also recoup any Rukh spent to prevent damage during this process. * When you fulfill an oath to perform a service for someone else, you regain 1-5 Rukh depending on the difficulty of the task (Storyteller's discretion; players shouldn't be allowed to abuse this rule by making a lot of oaths to perform trivial tasks). Also, Workings performed in the service of another cost one less Rukh than normal. (One-dot Workings therefore cost nothing, but still count normally against the maximum Rukh per turn.) * When you use a Working to grant a wish that fulfills the wisher's cardinal virtue or vice, you recoup the Rukh spent on the Working. (Although this doesn't result in a net gain of Rukh, the wisher may feel indebted to you as a result. However, granting a wish that feeds somone's vice incurs a degeneration roll.) * When you twist the wording of a wish to subvert the wisher's intent, you recoup the Rukh spent on the wish, plus 1-5 points depending on how badly it went wrong: ** 1 Rukh if the wish comes with a significant inconvenience or setback ** 2 Rukh if the wish is rendered useless, but the wisher is no worse off than before ** 3 Rukh if the wish creates major problems for the wisher ** 4 Rukh if the wish causes a disastrous outcome for the wisher ** 5 Rukh if the wish leads to the wisher's death *** However, you also incur a degeneration roll if you play a cruel trick on someone who doesn't deserve it (as opposed to giving a greedy or selfish person their just deserts). * You regain 1-5 Rukh by promoting your cardinal virtue or your Camp's goals in the minds of people (Storyteller's discretion as to what qualifies; the Rukh regained depends on the number of people influenced). * You regain 1 Rukh by participating in an important ritual of a monotheistic religion with at least 50 other people. However, you can only regain Rukh in this manner once a day. * You regain full Rukh by visiting a major monotheistic holy site (including Amarna). However, you can only benefit from visiting a given site once a year.
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