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=== ADVANCED WEAPONS === The weapons listed below are mostly just weapons from the PHB that have been upgraded. All automatically lose the Primative quality. '''ADVANCED MARTIAL MELEE WEAPONS'''</br> These weapons count as Martial Weapons for proficiency.</br> '''Fangblade'''[https://www.pinterest.com/pin/89157267611159622/]: this longsword style weapon if fitted with a spinning-rotating chain of diamond or adamantine-edge blades along its edge. This is extremely loud, but also very effective of tearing through its targets. Unpowered the blade is a normal longsword (Restricted).</br> '''Fangblade Axe''': as the fangblade but fitting onto the edge of a battleaxe (Restricted).</br> '''Mist Blade'''[https://www.pinterest.com/pin/4855512088995522/]: also called Light-Blades, this weapon is only a handle until activated which produces a blade of pure energy (Military).</br> '''Power Axe''': as a power sword but build on a battleaxe (Military).</br> '''Power Gauntlet''': these gauntlets deliver a powerful blast with one’s punch, allow them to damage even structures. Each is sold separately, but if a pair is worn add +1 to your AC (Restricted).</br> '''Power Maul'''[https://www.pinterest.com/pin/7951736832273690/]: as a power sword but build on a maul (Restricted).</br> '''Power Staff''': as a power sword but build on a quarterstaff (Restricted).</br> '''Power Sword'''[https://www.pinterest.es/pin/823103269389616824/]: these are swords that have advanced generators components built within the weapons handle and along the blade itself that can create a powerful force-field like effect. When activated its field acts as a super cutter that can inflict damage against structures (Military).</br> '''Vibro-Dagger''': this weapon has a monofilament wire embedded along the edge of the blade that when activated vibrates on a microscopic scale but allowing it to cut through most material with easy. When powered there is a distinctively loud buzzing (Restricted).</br> '''Vibro-Spear''': as a vibro-dagger but fitted to the blade of a spear (Restricted).</br> '''Vibro-Sword''': as a vibro-dagger but fitted to the edge of a bladed rapier (Restricted).</br> '''Wire-Blade''': advance and dangerous weapon (Military).</br> '''Zap Baton''': this metal truncheon deliver powerful electrical shocks.</br> {| class="wikitable" | '''WEAPON''' || '''COST''' || '''DAMAGE''' || '''WT''' || '''PROPERTIES''' |- | Fangblade || 2,000 || 2d6 slashing || 9 || Heavy, loud, reload (pc/C), tearing, versatile (2d8) |- | Fangblade axe || 3,000 || 2d8 slashing || 12 || Heavy, loud, reload (pc/C), tearing, versatile (2d10) |- | Mist blade || 80,000 || 2d12 mist || 2 || AP, finesse, holdout, light, reload (pc/B) |- | Power axe || 25,000 || 2d10 flux (slashing) || 6 || AP, heavy, reload (pc/B), versatile (2d12) |- | Power blade || 20,000 || 2d8 flux (slashing) || 4 || AP, heavy, reload (pc/B), versatile (2d10) |- | Power gauntlet || 12,500 || 2d6 flux (bludgeoning) || 3 || AP, finesse, light, reload (pc/B) |- | Power maul || 18,000 || 2d12 flux (bludgeoning) || 10 || AP, heavy, reload (pc/B), 2-handed |- | Power staff || 15,000 || 2d6 flux (bludgeoning) || 5 || AP, reload (pc/B), versatile (2d8) |- | Vibro-dagger || 400 || 1d8 piercing || 1 || Finesse, holdout light, loud, reload (pc/A) |- | Vibro-spear || 650 || 1d10 piercing || 3 || Loud, reach, reload (pc/2A). versatile (2d6) |- | Vibro-sword || 850 || 1d12 piercing or slashing || 3 || Finesse, loud, reload (pc/2A) |- | Wire-Blade || 5,000 || 2d10 slashing || 2 || Finesse, holdout, light, loud, reload (pc/B) |- | Zap-stick || 500 || 2d6 lighting || 2 || Finesse, light, pincher, reload (pc/2A), touch |- |} '''ADVANCED SIMPLE MELEE WEAPONS'''</br> These weapons count as Simple Weapon proficiency.</br> '''Brass Knuckles''': are a piece of metal shaped to fit around one’s knuckles to enhance your punching.</br> '''Collapsible Baton''': this club collapses down to an easily concealable and stored sized but when draw can instantly extend out to its normal size (about two feet long on average).</br> '''Combat Knife''': an advanced carbon blade that can also be mounted onto a rifle or similar weapon to act as a bayoneted (dealing 1d8 piercing damage when used in such a way but becomes 2-handed).</br> '''Pain Prod''': somewhat illegal in most civilized areas, this evil weapons can deliver painful electrical jolts to their target and a favored weapon of pirates and slavers. (Restricted).</br> '''Solid Core Staff''': a dense metal core quarterstaffs that can strike with considerable force.</br> '''Shock Gloves''': these deliver a powerful electrical shocks that can stun a target with a punch.</br> {| class="wikitable" | '''WEAPON''' || '''COST''' || '''DAMAGE''' || '''WT''' || '''PROPERTIES''' |- | Brass knuckles* || 5 || 1d4 bludgeoning || ½ || Finesse, holdout, light |- | Collapsible baton* || 25 || 1d4 bludgeoning || 1 || Finesse, holdout, light |- | Combat Knife* || 50 || 1d6 piercing or slashing || 1 || Finesse, light, UM |- | Pain prod || 200 || 1d6 lightning || 2 || Finesse, light, painful, reload (pc/B), stun (15), touch |- | Solid-core staff* || 75 || 1d8 bludgeoning || 7 || Heavy, versatile (1d10) |- | Stock glove || 100 || n/a || ½ || Finesse, holdout, light, reload (pc/A), stun (15), touch |- |} '''MARTIAL RANGED WEAPONS'''</br> These weapons count as Martial Weapon Proficiency. All count as Silent (pg. 54) and can be fitted with a red-dot laser weapon upgrade</br> '''Carbon Crossbow''': made of sleek advanced carbon metal and fitted with sights. If the attacker takes the Aim special action she also ignores penalties for long range with her attack roll.</br> '''Compound Bow''': composed of advanced carbon and fitted with a series of pulleys, cams and levels to enhanced the weapons power. This allows the user to add both its Strength and Dexterity modifier to damage.</br> '''Double-Bow''': a huge bow that requires at least three arms to pull and medium size creature or larger.</br> {| class="wikitable" | '''WEAPON''' || '''COST''' || '''DAMAGE''' || '''WT''' || '''PROPERTIES''' |- | Carbon crossbow* || 250 || 2d6+1 piercing || 4 || Ammunition (range 150/500), heavy, loading, 2-handed |- | Compound bow* || 250 || 1d10 piercing || 3 || Ammunition (range 150/500), heavy, 2-handed |- | Double bow* || 250 || 2d6 piercing || 5 || Ammunition (range 200/600), heavy, 3-handed |- |} '''SUPER HEAVY MARTIAL MELEE WEAPONS''' </br> These huge weapons as listed above and are built for exo-suits or giants (at least huge) sized creatures. Are considered Martial Weapons for these creatures. {| class="wikitable" | '''WEAPON''' || '''COST''' || '''DAMAGE''' || '''WT''' || '''PROPERTIES''' |- | Mecha power-axe || 50,000 || 3d12 flux (slashing) || 70 || AP, reload (pc/2D) |- | Mecha power-guantlet || 25,000 || 2d10 flux (bludgeoning) || 40 || AP, finesse, reload (pc/D) |- | Mecha flangblade || 30,000 || 3d10 slashing || 60 || Reload (pc/2D), tearing |- | Mecha mist-blade || 800,000 || 3d12 mist || 30 || AP, finesse, reload (pc/2C) |- | Mecha sword* || 2,000 || 2d8 slashing || 50 || Versatile (2d10) |- |}
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