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===Narzob=== Formerly called #2, of 25 in column 3. Narzob reminds you of a hateful bear-beast. He has round eyes the color of dark rubies. He is bald, but used to have needle, straight, ink-colored hair. He's got stubble. He is very tall and has an athletic build. His skin is dirt-dark. He has a wide forehead and stubby-fingered hands. He has an upturned nose and bushy eyebrows. His wardrobe is utilitarian. He is envious and ambitious - which deliberately conceals being hateful. :: Narzob is of the [http://wiki.rpg.net/index.php/ORC_TRIBES#Crooked_Back_Mother Crooked Back] tribe When the Shadow corrupted the eldethar, some tried to resist. Those that did were tortured and mutilated until their spirits broke and they accepted Izrador as their master. One of the original mother-wives was one of those who had been tortured. Her spine was malformed and her body was strangely stretched. It was a dark miracle that she could give birth, but she did. Her children were as malformed as she was, but they gained immense strength and strong wills. However, they were ponderously slow and not quick to learn from their mistakes. They neither dominated their neighboring tribes nor were they dominated. Instead of destroying the tribe, the Shadow found a use for their damaged bodies. The Crooked Back tribe became the Shadow's destroyers of fortifications. Their great strength allowed them to be heavily armored and to carry their mauls and great axes and use them to destroy walls and tower gates. :: Physical description: If they could stand erect, the Crooked Back orcs would be taller then most orcs. Due to their malformed spine, they are permanently hunched over. Their arms (at least one of them) are abnormally long and they sometimes use their arms to help propel them when they run. :: male orc Bbn2/Ftr5 :: '''Hit Dice''': 2d12+5d10 (HP 37) :: '''Initiative''': +0 :: '''Speed''': 40 ft. :: '''Armor Class''': 10 :: '''Attack''': +12/+7 melee, or +7/+2 ranged :: '''Saves''': Fort +7, Ref +1, Will +1 :: '''Alignment''': LE :: '''Abilities''': Str 20, Dex 10, Con 11, Int 9, Wis 11, Cha 9 :: '''Size''': Medium (7'4", 376lbs) :: '''CR''': 7 :: '''Languages''': Black tongue, Erenlander (pidgin), High elven (fluent), Jungle mouth (pidgin), Old dwarven (fluent, literate), Orcish (fluent), Trader's tongue (fluent). :: '''Feats''': Armor proficiency (heavy), Power attack, Weapon focus (light flail), Weapon focus (greataxe), Weapon focus (vardatch), Weapon specialization (vardatch). :: '''Class Abilities(Bbn)''': Speed bonus +10ft, Rage 1/day, Illiteracy, Uncanny dodge. :: '''Class Abilities(Ftr)''': Bonus feat (any fighting) (x3), Adapter, Extra skill point. :: '''Skills''': Handle animal +0, Hide +0, Intimidate +0, Jump +4, Listen +0, Move silently +0, Ride +10, Speak language +10, Spot +0, Swim +12 :: '''Weapon Familiarity''': Orcs can use vardatches as martial weapons, rather than martial weapons. :: '''Night Fighters''': Orcs have darvision, which allows them to see in normal darkness up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight. Further, orcs are so at home in darkness that they gain a +1 racial bonus on attack rolls when there is no light at all. :: '''Light Sensitivity''': Orcs suffer a -1 penalty on attack rolls in bright sunlight or within the radius of a daylight spell. :: '''Resistance to Cold''': Orcs are immune to nonlethal damage caused by cold dangers like cold weather, severe cold or exposure, or extreme cold. Additionally, orcs suffer only half the normal damage (rounded down) from the lethal cold damage caused by extreme cold. :: '''Natural Predators''': Orcs may add their Strength modifiers (in addition to their Charisma modifiers) to Intimidate checks. :: '''Spell Resistant''': Orcs gain a +2 racial bonus on all saves against spells and spell-like effects, but those with spell energy have two fewer points of spell energy than they otherwise would. Only the kurasatch udareen may avoid this drawback. :: +1 racial bonus on damage rolls against dwarves. :: +1 racial bonus to attack rolls when fighting in groups of 10 or more orcs, whether they are enemies or allies. :: '''EQUIPMENT''' ::: '''Vardatch''': 6 vp; 1d12; x2; --; 12 lb.; Slashing. This crude, brutal weapon, which translates to "cleaver" in the orcish tongue, is a heavy, broad-bladed sword with a blunt edge and a serrated edge. The vardatch is considered a slashing weapon, though it does not so much slash as tear. They are sturdy, heavy, and cheap to produce. A vardatch is too large to use in one hand without special training; thus it is an exotic weapon. Wielding a vardatch with one hand, even with the appropriate Exotic Weapon Proficiency, requires a Strength of at least 13. A Medium character can use a vardatch two-handed as a martial weapon. ----
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