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==Places== East Vornduhn *Cursivad *Felinor Mountains *Ruins of Kargedokien Jehrad Valley *Daranward Salamander Rim Heshat Wilderness '''Crimson Lake.''' A blasted land. Crimson Lake is relatively new, created in the apocalyptic event that destroyed the Duchy of Melarin. Those Melaren's who survived the devastation are scarred and haunted by the devestation snd erasure of everything they ever knew. Now the other nations have to wonder... who will be next? Credit: [https://forum.rpg.net/member.php?71711-MrPrim MrPrim] *'''Nevior.''' The dreams of Nevior are unquiet, it is a furtive place, huddled on the haunted shores of Crimson Lake. It is an ill-omened land, rumored to be home to saltwitches, gravespeakers, devilsnatchers, and, of course, incubomancers. Worshiping the Whispered Brothers, entities which only they seem to be aware of, incubomancers are respected if given a wide berth. The special teas they brew help to ease the haunt-plagues that ripple through Nevior each summer, an they are renowned as exorcists and wardens. They are also feared and mistrusted by those outside of Nevior, for their connection to the darkest recesses of the mind are dangerous. Incubomancers are said to be able to bend minds, to arouse fear and confuse the senses, to walk in dreams. Some say they can even make themselves like unto dreams or pull nightmares into reality. (Credit: [https://forum.rpg.net/showthread.php?829251-Interest-Discussion-Duskengrim-Fantasy-Fate-Core&p=21920785#post21920785 MrPrim]) *Neraque Crater Sachsnann Peaks *Dessat Wendiris Swamp Stillwater Swamp *Sandared *Vanderghast The Titan’s Abdomen *Red Watch *'''Bonshire.''' Capital of the Bonshire Thalassarchy. Historically, this empire controlled most of the lands the Titan's Abdomen and Bloodbay, as well as much of the territory inland from them, with the Free Cities the main hold out to its rule. A series of civil wars over the last century have left it considerably weakened. While it still controls a good deal of territory, many of the lands it once controlled are now independent. Its control of the sea is now challenged by growing numbers of pirates. (Credit: [https://forum.rpg.net/showthread.php?829251-Interest-Discussion-Duskengrim-Fantasy-Fate-Core&p=21920690#post21920690 Muskrat]) *Telomen *Grisgard *Shirin '''Erindor Forest.''' Land of the FAE. (Credit: [https://forum.rpg.net/showthread.php?829251-Interest-Discussion-Duskengrim-Fantasy-Fate-Core&p=21921861#post21921861 Verenes Aeone]) *Lornathdur '''Dorn Monastery''' The Abbess of Dorn Monastery has been dead for three hundred years but still pulls the strings in the world beyond her island fortress (Credit: [https://forum.rpg.net/member.php?71711-MrPrim MrPrim]). None have been seen leaving the old monastery, but someone must current reside within. A custom of different folk is to take a pilgrimage to the island and beg the occupant(s) to bless their endeavors, crops, families. Prophetic messages scrawled on stones are eventually cast down from a high broken window by an unseen tosser, most of which are said to come true. Recently, however, these messages are filled with doom and portend the coming of the next Heavenfall. Bloodbay '''The Free Cities.''' Not truly all cities, the territory includes a number of towns and villages as well. All are fiercely independent, from each other and from outsiders. They are united in a loose mutual defense confederacy that has kept them free from the Bonshire Thalassarchy and other would-be rulers. The free cities are variously republics, democracies, meritocracies, and [https://en.wikipedia.org/wiki/Kritarchy kritarchies]. Most of the free cities tend to think their own form of government is the best, but tolerate their neighbors' forms of governments as amusing eccentricities. What unites them is a rejection of the hereditary aristocracies that rule the Bonshire Thalassarchy and many of the other neighboring polities and a belief in the equality of all their citizens, though what exactly that equality means varies from free city to free city. (Credit: [https://forum.rpg.net/showthread.php?829251-Interest-Discussion-Duskengrim-Fantasy-Fate-Core&p=21920690#post21920690 Muskrat]) *Titan’s Bridge *'''Malachi.''' The city and the territory immediately around it are controlled by an exiled branch of the same dynasty that rules from Bonshire. They claim to be the rightful rulers of the Bonshire Thalassarchy. In truth, the matter is somewhat complicated, in that the Malachi branch of the dynaasty is descended from an older son of than that of the Bonshire branch, but the older son was an illegitimate child fathered by the king on a peasant woman. (Credit: [https://forum.rpg.net/showthread.php?829251-Interest-Discussion-Duskengrim-Fantasy-Fate-Core&p=21920690#post21920690 Muskrat]) *Ohrimat *Ferenach Trummerdale *Advallon
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