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Fate of the Dragon Riders
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===Initial Setting Thoughts=== So far, to summarize, some ideas we have so far: *World based on a post-apacolyptic fantasy setting where the great magical works of yore have disappeared *Dragons need symbioid anchors to interact with the world due to a drain on their magical natures *Avoidance of strict standard medieval fantasy tropes -- sky ships! Technomancers! Sky faring explorers *Avoidance of strict standard D&D dragons (no spell-casting as a default) *Low magic which is in decline *Alchemy based on some sort of symbolic principle *Extensive wilderness, including inhospitable barrens and mountains *Sparse population centers *Dragons are partially celestial beings that can survive in the outer stratosphere (or setting equivalent of that concept) *Travel between locales must be done the old-fashioned way (no gates or teleportation) *PCs seek ancient knowledge for the protection of endangered dragons (???)
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