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Fate of the Serpentine
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==Alchemy== Alchemy can create magical effects far more safely and predictably than sorcery, but it needs time and knowledge to do so. The magical effects are limited to those in the alchemist's sorcerous spheres, and the number of uses is restricted to the quantity of potions, philtres, powders, etc. created each time. The number of doses created is the number of shifts by which the alchemist succeeds in their final Difficulty roll with Lore. The requirements for creating an alchemical compound of each level of strength are as follows: {| |- || '''Strength''' || '''Ingredients''' || '''Workshop''' || '''Weeks''' || '''Difficulty''' |- || +2 || 2 || +2 || 2 || 2 |- || +4 || 4 || +4 || 4 || 4 |- || +6 || 6 || +6 || 6 || 6 |- || +8 || 8 || +8 || 8 || 8 |- |} So, to create a +4 potion, the alchemist must collect or buy 4 ingredients, have a +4 quality workshop, spend 4 weeks working on the formulation, and finally beat a +4 Difficulty with their Lore roll at the end of that time. If their Lore roll is 5, they succeed in creating 2 doses of the potion, a roll of 6 equals 3 doses, etc. To upgrade their workshop, the alchemist must succeed in a Resources roll equal or higher than the target level.
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