Editing
Fear To Tread
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=Chargen= *Races **Dwarf. Short, rugged people with a talent for metal and stone work. **Elf. Tall and pointy-eared, with a mystical bent. **Halfling. Short and less rugged, but sensible and optimistic. **Human. You know what these are. **Dragonborn. Metallic-scaled descendents of Bahamut. **Gnome. Dimunitive herders and crafters, with a penchant for clockwork and devices. **Half-Elf. Rare mix of human and elf. **Half-Orc. Represents both civilized orcs and their human hybrids. **Tiefling. Humans tainted by their ancestors' pact with Asmodeus. Often nobility. *Classes **Barbarian. Mighty thews, giant axes and berserking. Mostly melee striker with some tank. **Bard. Singers, loremasters and manipulators. Mostly healers with some control via enchantments and illusions. **Cleric. The followers of their chosen god. Healing casters with some tank and melee. **Druid. Followers of an older, primal magic. They heal, do animal stuff, shapeshift and have a decent mix of spells. **Fighter. Masters of war. They're very flexible, with options for tank, melee, ranged, buffs, control and even some wizard spells. **Monk. Disciplined warriors of the empty fist. They're self-sufficient, do solid melee damage and have a lot of interesting abilities. **Paladin. Righteous warriors and defenders. Melee tanks with some cleric casting and healing. **Ranger. Patrollers of the wild places. They're flexible scouts with some druid-like spells and mixed melee/ranged options. Can have a beast ally. **Rogue. Sneaks and backstabbers. Stealth, lock-picking and mixed melee/ranged game, with a wizard-casting option. **Sorcerer. Natural spellcasters. They're mostly damage spells, with tricks for customizing their spells on the fly. **Warlock. Make pacts with things from beyond your world! Mix of melee and offensive casting, with spell buffs and a potential familiar. **Wizard. The learned caster. They have a great deal of utility magic, as well as solid control and damage.
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information