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Flamepunk: Arcane Traits
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===Wyld Talent Blazer=== ''This trait grants the skill and ability to enter into and travel through Flamespace. Wyld Talent Blazers either discover how to Flameleap through experimentation, or are taught ina haphazard way through word of mouth and informal tutoring. The Church frowns on Wyld Talents, believing that without the faith and discipline of formal training, they are too prone to demonic temptation and misuse of power.'' ''Indeed, Wyld Talent Blazers do tend towards the anarchic, with a strong anti-authoritarian streak common to many of them. To master Blazing takes a flexible mind, a willingness to think outside the rules, and to gain awareness of the chaos in your own soul.'' '''Untrained Level''' * Being Untrained in this trait confers no special advantages. * ''Flamerunning'' - Anybody in Flamespace can move between nodes via Pathways, via the rules in the [[Flamepunk: Flamerunning|Flamerunning]] chapter. '''Proficient Level''' * Proficient Blazers are often called "sparks", "newbies", "noobs" or "rookies" in street parlance, normally in a derogatory manner. * ''Wyld Flameleaping'' - By entering a Pathstone's Aura and spending 1 Pyros (a 1-dice automatic action) the Blazer can mentally project into the Flameweb, entering the Pathstone's corresponding Node. * ''Bailing'' - A Blazer can return to his body as a 1-dice automatic action. This works identically to being ''Banished'' due to Flamespace combat, except that the Wyld talent does not need to have taken damage to his Will. * ''Manifest Avatar'' - A Blazer can manifest a single Avatar form at this level. This is formed from the Wyld Talent's subconscious, and usually represntative of his self-perception and psychology. * ''Channel Power'' - A proficient Blazer can channel power out of the Flameweb through the node he is at and into the physical world. This power manifests around the corresponding Pathstone as a halo of coloured flame, and can be used by other arcane specialists for various purposes. '''Expert Level''' * Expert Blazers are usually called "blazers", "wyldlings", "talents" or "runners" in street parlance, and this is usually a term of some respect. * ''Flamespace Combat'' - An expert Blazer can make Flamespace attacks against targets at the same node, with target Hit Numbers of (5, 6). * ''Flamespace Evasion'' - An expert Blazer can make a Flamespace dodge when Flamespace attacks are declared against him. This is a 1-dice cost automatic reflexive action that has the effect of removing one dice from the rolled dice pool of an attacker. * ''Flamespace Mobility'' - An expert Blazer can spend 1 Pyros as a 1-dice automatic action to move to a Coterminous Node via a Pathway. This ability cannot be used if the Wyld Talent is not on the Flameweb, or if the Pathway has a Dodge Defence of 1 or greater. * ''Reinvent Avatar'' - An expert Blazer can spend 1 Pyros as a 4-dice automatic action to change the appearance of his Avatar. This can allow him an entirely different mass and appearance to previously, but does not change his capabilities in any way - its purely a cosmetic shift on how he is represented. * ''Flamespace Manipulation'' - An expert Blazer can select and use Flamespace Manipulation traits from the section below. Note that these traits must still be selected as separate traits during character generation, or bought with XP. '''Master Level''' * Master Blazers usually have a unique nickname on the street, and are greatly feared and respected. Occasionally they might collectively be referred to as ''the Archons'', or ''the Angels of Fire'', but this is not common slang. * ''Superior Flamespace Combat'' - A master Blazer can make Flamespace attacks against targets at the same node, with target Hit Numbers of (4, 5, 6). * ''Superior Flamespace Evasion'' - An expert Wyld Talent can make a superior Flamespace dodge when Flamespace attacks are declared against him. This is a 2-dice cost automatic reflexive action that has the effect of removing 2 dice from the rolled dice pool of an attacker. * ''Angel of Fire'' - As a 6-dice automatic action Master Blazer can spend 6 Pyros to increase his level of any Flamespace Manipulation trait by one for the next six seconds (or 24 combat rounds). This cannot raise the trait above Master level, but can raise an Untrained trait to Proficient, a Proficient trait to Expert, or an Expert trait to Master. This effect never stacks with itself, though can be applied multiple times to different traits (assuming you have the Pyros to burn!). <br><br> ----
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