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Flamepunk: Combat and Conflict
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==Tactical Positioning== ===The Narrative Approach=== Flamepunk games don't lend themselves too well to grid-based combat, as battle scenes will often be in dramatic (and difficult to model) terrain, with scenes changing fast and often. Its recommended that GMs and players adopt a narrative approach to tactical positioning, working with whatever suits the story. Changing tactical positioning is best handled with a simple action roll, for example rolling to swing on a chain to get away, or running in to close the distance on an enemy. Those who want more structure might consider the rules below. <br><br> ===Movement and Range=== * ''Melee Range'' is right up close and personal, so much so that you can spit in someone's face, or try to shiv them with a knife. * ''Short Range'' is the other side of the room. You can throw stuff at them, but if you want to smack them with a crowbar you'll need to close the distance a little. * ''Medium Range'' is the bottom of the street. It'll take you at least two actions to close in with them. Making ranged attacks is ok for weapons designed for ranged attacks, but improvised thrown weapons are probably too inaccurate at this distance. * ''Long Range'' is way over there, on the far side of the field. A crossbow bolt could cover the distance, though you'd need to be damn good to pull off a hit with anything less than a carefully aimed shot with no distractions. * ''Distant'' is too far to fight, but close enough to see. * ''Gone'' is gone. You're not even in the same battle. It takes a single successful '''move action''' to move one step distance relative to someone. The ''Hit Target'' of this check is usually the default (5 or 6), and the Defence of this check depends on the circumstances (for example a clear road has no defence, while a rubble strewn ruin might count as taking off two of your rolled dice). A failure on a move action indicates that though you are on the move, you haven't gone far enough to change the range step on this action. Note that the [[Flamepunk: Physical Traits|Physical Trait]] ''Athletics'' makes you more efficient at move actions. <br><br>
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