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Forbidden Tomb of the Dwarven Martyrs
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==Rules== ===Fighting=== When you fight a monster, each point over the monster's challenge number is equal to one Hit Point of damage against that monster. When all the Hit Points are gone, the monster dies. Each point under the monster's chal-lenge number is a point of damage for your guy - mark down your Hit Points by that amount. When your guy's Hit Points reach zero, that's the end. If you shoot a bow, rolling under the monster's challenge number does not hurt you unless that makes sense. Bows are hard to come by (only Rascals would use them) and have limited ammo! If you roll the challenge number exactly, choose one of your guy's Specials and mark it as ready. You don't need to use it right away, but it becomes available to you. Once you do use it, mark it as used. Announce that you are using one before you roll the die! ===Traps & Tricks=== When you encounter a trap, any number over the challenge number successfully avoids it. Each point under the trap's challenge number is a point of damage for your guy, just like getting mauled by a monster. Traps may have other bad effects as well. If you roll the challenge number exactly, choose one of your guy's Specials and mark it as ready. The trap is sprung on you but you take no damage from it. If it has other effects, you must deal with them. If you want your guy to perform some feat of strength or a cool maneuver, go for it! The Game Master should reward you, because you are being creative and making the game more fun. Sometimes you will automatically succeed. Other times it may be more difficult. Ask everybody who is playing what the challenge number should be for the thing you want to do. Anywhere from 2 to 4 is good; 5 if it is really tough. Each point under the challenge number you decided on is a point of damage for your guy, just like getting mauled by a monster. There may be other bad effects as well. Unlike with traps, if you roll the challenge number exactly your cool trick works. And over equals success. ===Becoming Awesomer=== When you have used all six of your Specials, your guy becomes more awesome. This is called “refreshing”. When you refresh, choose six new Specials, and choose one more good Special than you had before. If you had two good and four bad, when you refresh you will have three good and three bad. If you have six good, you just choose six good ones you like. If you want to keep a Special your guy already has, it becomes better (if good) or less terrible (if bad). So you could choose to keep “Bonus to damage” and make it +2 instead of +1, or “Damage an Ally” and reduce it from 2 to 1 damage. You can also make up your own! The final step to refreshing is rolling a die and adding that to your guy's Hit Points. Your guy is tougher now, but the monsters will be tougher, too... ===Specials=== ====Bad specials==== * Penalty to roll of an ally 2/1 * Penalty to damage 2/1 * Penalty to a roll 2/1 * Suffer random damage 2/1 * Take extra damage 2/1 * Damage to an ally 2/1 * Be in the wrong place * Be hilariously pathetic * Attract evil attention * Break vital equipment ====Good specials==== * Bonus to an ally 1/2/3 * Bonus to damage 1/2/3 * Bonus to a roll 1/2/3 * Inflict damage 1/2/3 * Shrug off damage 1/2/3 * Heal ally damage 1/2/3 * Be somewhere else * Be staggeringly righteous * Be utterly terrifying * Be impossibly clever ====Rascal Abilities==== * Cast a useful spell * Cast a damaging spell 2/4 * Restore all an ally's hit points * Use any good special at 1 * Be a freakin' ninja * Make a loyal friend ===House Rules=== ====The Way Things Are==== Come up with something extra about ''The Way Things Are''. Something interesting. Something funny. Something that can make milk squirt out the nose. For each something, earn a '''''mark'''''. Spend four '''''marks''''' to make a ''saving throw'' — re-roll one die you don't like. ====More Rascally Refreshes==== When Rascals refresh, instead of rolling more hit points and one more good special, they can opt to instead take an extra Rascal Ability (or multiples of the same one they had originally).
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