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Forgotten Kingdoms, Fallen Lands
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== Default Tactics == Cruxus *Stay at range, using Eldritch Blast, use minor to Curse, range 10, +7 vs Ref, 1d10+5+2 dmg +1d6 if target cursed Nik *If engaged; Cleave, especially if minions are present, unless he can use Footwork Lure to either prevent an enemy from flanking, or set up a flank for an ally. Both are +12; 1d12+6. Cleave does 5 to another adjacent foe (will target a minion if possible), FL allows a 1 square shift and slide target into vacated square. *If not engaged, move to attack nearest foe(s), then as above. Mark target if it is still there. Note - if engaged with one enemy, can use Pass Forward to move up to 5 squares without provoking OAs from that enemy, as long as he ends his move adjacent to said enemy (used to engage other nearby enemies if it will protect party members, or to set up flanking). Tactitus *Use Direct the Strike to give BAs to those that can use them. Alternatively use Grasping Tide on clumps of enemies. Hope *Stay at Reach, use unaugmented Demoralizing Strike against focus target (+10 vs AC, 1d0+6 damage, -2 to defenses until end of Hope's next turn), or if damage is especially high, unaugmented Energizing Strike (+10 vs. AC, 1d10+6 damage, ally w/in 5 gains 6 temporary HP). Use minors on Ardent Surge as needed. If crit'd by an adjacent enemy, uses Daily power of Great Hunger Halberd to deal weapon critical damage dice to triggering enemy.
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