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===Damage and defenses=== Damage from melee weapons, (clubs, swords, daggers, etc.) is calculated based on the character's ST rating. The weaker a character is physically, the less damage he or she is capable of inflicting with a handheld weapon. Ranged weapons have a set damage value for the projectile they fire. When damage is inflicted upon a character, it is deducted from their Hit Points, which are calculated with the Strength stat. Like any other RPG, when characters lose their hit points, they're in trouble. Depending on the nature of the attack, there will sometimes be additional effects. GURPS calculates shock penalties when someone is hit, representing the lasting harm it causes. Different weapons can cause different 'types' of damage, ranging from crushing (a club or mace), impaling (a spear or arrow), cutting (most swords and axes), piercing (bullets), and so on.
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