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Genius The Transgression/Chapter Three:Systems and Foundations
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===Character Creation:=== Artificers are hands-down the poorest foundation, and with the exception of the Navigators, the most ethnically diverse. People who catalyze in the world's worst industrial hellholes, from Jakarta to Toledo (Ohio, the other one is pretty nice), often join the Artificers if they're not tempted by the wealth and prestige of other foundations, or have no way of accessing those luxuries. Artificers, in their disorganized way, have recruiting stations all over the world, and their ranks swell every day with the desperate, the disaffected, and the betrayed. Geniuses drawn from non-technical professions, however, are comparatively rare: a Maker must know how to make, and while many Artificers are less than glamorous, having once been car mechanics, refugee nurses, militia members, or unlicensed doctors, most begin their Inspired careers able to create something. Catalysts of Grimm, Hoffnung, and Neid are common among the Artificers: there is a lot of rage and resentment there, but also a spark of hope. Staunens are comparatively rare: the Artificers want to grow a better world, not admire the detritus of the current one. Most Artificers, with their interest in creation over theory, favor Craft over Science and Science over Academics. They put little stock in hypotheticals and abstract reasoning, but many are nonetheless gifted mathematicians and draftsmen. Those Artificers who think to record blueprints of their wonders take up Expression. Artificers are increasingly diverse today: hackers and roboticists bolster their Crafts Skills with Computer, while genetic engineers favor Medicine. Many Artificers have a gift for bashing together an immediate solution, meaning that Wits is as important as traditional brainpower. Embracing the New Makers' gutter-punk ethos means good Survival, Streetwise, and Investigation, to find what they need, and often a bit of Stealth, Larceny, and Subterfuge to grab it. Artificers like their Katastrofi, too, which means that combat training is common, with a focus on unusual Firearms. The Dumpster Diver Merit is popular among the younger set, though Social Merits are comparatively rare: the New Makers are rarely scions of the powerful. Most Artificers, in addition to their intense focus on whatever helps them build the next wonder, pick up an eclectic mix of Skills and Merits due to their haphazard lives.
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