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Grot Mob
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=='''Other Post Game Rules'''== ==='''"Come and ave a go if you think your hard enuff!"'''=== Grotz will always follow the biggest, meanest member of the Mob. So if any member of the mob reaches or passes the Boss's Ld a challange will be made. The winner will take the as Boss and the loser will not challenge again till the next time he matches or passes the Bosses level. ==='''"Goin shoppin"'''=== When the Boss needs to spend a bit of coin he goes to the Outlaw Trading Post. Grot specific items are considered common and are such always available to the Mob. ==='''Dead or Alive'''=== Grots are considered a threat to the Hives so anyone who kills or turns over a Grot may receive a reward from the Guild. If a Lawful gang captures or kills a Grot they may claim its bounty. A dead Grot is worth D6 credits. A live Grot may be ransomed back or traded, as with any other prisoner, or may be turned over to the Guilders for a bounty. The bounty on a live Grot is equal to his cost total cost. Grots may trade, ransom or eat any captives. Grots may not claim bounties however, as they’d never make it in/out of the settlements alive. ==='''"Well ard"'''=== Grot metabolisms make them extremely resilient to injury and will often survive injuries that would kill a normal ganger. A Grot who goes out of action may re-roll a result on the Serious Injuries table if he doesn’t like the first roll, except a capture result. However, if he chooses to re-roll he must accept the second result.
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