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=Warrior Druid= Spending a single talent on Warrior Druid lets you choose one of the three following benefits: '''Your AC in light armor is 12 instead of 10 like most other druids.''' You don’t take opportunity attacks from enemies engaged with you when you cast ranged druid spells. '''Your base hit points are 7 + CON mod instead of 6 + CON mod.''' Like the fighter class, you gain access to flexible attacks when you make basic melee attacks during your turn. Roll your attack, then choose one of the flexible attacks you know that can be triggered by your natural attack roll. Unlike the fighter, you can usually use each of your flexible attacks only once per battle. <br>If you’re also a Shifter Adept, you can use your Warrior Druid flexible attacks while in beast form. <br>'''Adventurer Feat''' Choose another Warrior Druid benefit you weren’t able to start with. Whether you’re an initiate or an adept, you can take this feat twice to gain the two Warrior Druid benefits you are missing. ===Maneuvers=== '''Ancestral Guidance''' <br>Flexible once-per battle melee attack <br>Triggering Roll: Natural odd roll <br>Effect: Add damage to the attack equal to your Wisdom modifier, hit or miss. (Double your Wisdom modifier at 5th level; triple it at 8th level.) '''Warrior’s Blessing''' <br>Flexible once-per-battle melee attack <br>Triggering Roll: Any natural even roll <br>Effect: You heal hit points equal to your Strength or Dexterity modifier (double that modifier at 5th level; triple it at 8th level).
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