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===GHOST CALLING=== '''Spellcasting Skill:''' Necromancy '''Prime Attribute:''' Presence '''Casting Spells:''' Ghosts manifest where souls cannot let go, and can be tenacious and difficult opponents. A Ghost Caller learns the mysteries of their twilight world, and commands them through the paraphernalia of his art β chains, ferryman coins, bones and grave dirt. '''Initiate:''' A Ghost Caller Initiate can see ghosts who are choosing to be invisible, can recognise items that are important to ghosts, and can see the touch of ghosts on the living world. '''Adept:''' An Adept can influence the actions, thoughts and emotions of ghosts, though he cannot yet control them. He can enchant weapons s that they can strike ghosts. Master: A Master can ritually summon specific ghosts to him, can call back the souls of the long deceased for interrogation, and can command ghosts to do his bidding. He can bind them to places. '''Archmage:''' An Archmage can destroy ghosts with a word and a gesture, can force them into people or objects and can become ghost-like himself, immune to non-magical attack. He can bind ghosts into any task he sees fit, and can even change their plasmic forms to whatever he imagines.
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