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=== Vestiges of Awareness === There are countless adaptations that permit natural animals to discern amazing degrees of information from their environment - organs that measure electrical impulses, sort and interpret scents, and adaptations that "feel" the impression made by thrashing fish in the water. All of these various miracles of biology - and supernatural improvements beyond the limits of flesh - are available to the Tribe. The Progenitors, if myths are to be believed, had senses that could measure the quiver of thoughts in the heads of their prey, or pierce the limits of space and time. While their descendants cannot make such grandiose claims, the remaining fragments of these impossible gifts are still impressive. Those members of the Tribe that explore the relics of their lost civilization see these gifts as represented by a wheel of staring eyes or as an indigo mirror, lens, or jewel. The Progenitor most famed for perception is Lahamu, the ancestor of the Lahamin, yet the Taninim, Nu and Bahamutan Strains also have a strong grasp of these talents. [PICTURE: The icon of Awareness: A wheel of staring eyes. Above it a single wavy line that represents the top of the sea and above that is the sun. This image serves as a watermark] ==== Birthright of Awareness ==== The Birthright of the Vestige of Awareness is the '''Gaze of the Depths'''. Upon its invocation, the Leviathan's vision ceases to be impaired by water, and he reduces darkness-related vision penalties by his Sheol. He may keep his eyes open underwater, regardless of water quality, without discomfort. These effects last for the rest of the scene. * '''Cost''': 1 Ichor ==== Sight Beyond Sight (Ancestral Channel) ==== ''The Leviathan has a sense beyond sight that allows her to sense all within her domain, no matter where they hide'' * “Depth 0”: Birthright of Awareness * “Depth 1”: The leviathan can sense the presence of any creature within his Wake. He only gains a vague impression of direction. If the creature is using supernatural means to conceal itself, it invokes a Clash of Wills. The Leviathan can also sense any sources of electricity, although the sense is still not very precise. * “Depth 2”: The Leviathan's sense strengthens, allowing her to pinpoint the location of a creature or source of electricity to within a metre of its location. * “Depth 3”: The Leviathan becomes able to sense more than electricity. He can now sense the presence of mystical energies within a being, allowing him to tell apart Atoll from Ahab and Hybrid from Leviathan. He can also roll (Intelligence + Occult) to determine how much Ichor (or other fuel stat if you are playing a crossover) the target possesses. Note that this power only allows the Leviathan to sense the presence of such power. He would not be able to differentiate between different kinds of energy. * “Depth 4”: The Leviathan becomes able to exactly pinpoint a creature's location within his Wake and cannot be surprised by ambush or similar. * “Depth 5”: The Leviathan can now sense mystical energy in the world as well as within other creature. This allows him to locate places of power, such as Gatewaters, the site of a powerful ritual or even other, more esoteric locales (such as Loci or Hallows). Note that this power only allows the Leviathan to sense the presence of such power. He does not know its nature. * “Depth 6”: The Leviathan's detection range increases to double his Wake. The Leviathan also becomes able to roll (Intelligence + Occult) to divine the nature of a sensed power. The Storyteller should grant such information in descriptive terms (for example Glamour would feel mercurial and emotive while Ichor would resound with timeless power). '''Adaptations''' * Sense of Time (OOO, Ouroboros' Kin): The Leviathan can use this Channel in conjunction with Ouroboros' Kin. This only means that when the Leviathan receives such visions, he also receives information in his electrical sense as well. ==== Lambent Eyes of Judgement (Ancestral Channel) ==== ''The Leviathan's gaze strips away deception and peers into the heart of matters – he seeks out the blackness at the core of all issues, and reads the lines of guilt in the faces of others.'' * “Depth 0”: Birthright of Awareness * “Depth 1”: When the Leviathan uses the Empathy skill to read another character, she may see the form of the target's soul. This manifests to her senses as an Aura around the target. For the rest of the scene, she is aware of all the emotions the target is feeling and their degree. * “Depth 2”: As above, but the Leviathan is also aware of the target's nature (mortal, atoll, Ahab, Leviathan, or even other supernaturals if she's encountered them before) and rough [Power Trait]. * “Depth 3”: As above, but now the Leviathan adds her Sheol to uses of the Empathy skill. * “Depth 4”: As above, but now the Leviathan's understanding of the soul is so complete as to be indistinguishable from mind-reading. She is aware of the surface thoughts of anyone whose soul she currently perceives. The Leviathan may also use her Empathy skill (Wits + Empathy + Sheol vs. Target's Composure + Power Trait) to probe the minds of other characters. ** -1: The Leviathan searches for information more than a day and less than a year old. ** -2: The Leviathan searches for buried or unconscious information. * “Depth 5”: As above, but once per round the Leviathan may use the Empathy skill reflexively. * “Depth 6”: As above, and Leviathan knows the Virtue, Vice, and [Morality Trait] of any character whose soul she has seen. '''Adaptations''' * Light of Truth (O) In Depth 1 and lower, the Leviathan's eyes (or body, or some new and horrific organ) give off light – roughly equivalent to candlelight (about a yard of illumination). In this region, Wake-vulnerable subjects lose 10-again on their Subterfuge rolls. * Lantern of Shame (OO, requires Light of Truth): At Depth 3 and below, the light's intensity increases to that of a lantern, and its light removes the ability of Wake-vulnerable subjects to regain Willpower from their Vice. Wake-vulnerable subjects in the light suffer a penalty to their Subterfuge checks equal to the Tribe member's Sheol. * Pyre for Sinners (OOOOO, requires Lantern of Shame): At Depth 6, the light's intensity increases to that of a bonfire (ten yards of illumination). In addition to the other effects, Wake-vulnerable beings in the light cannot use Subterfuge against the Leviathan at all. This includes use of occult abilities that involve Subterfuge, such as the Obfuscate ability “The Familiar Stranger” (Vampire pg 137). ===== Sidebar: Auras ===== '''Leviathans''' have three separate Auras: The Human, the Divine and the Bestial. At high Tranquility the three diffuse into each other but as Tranquility falls they become clearly separate and swirl around each other like water in a storm with one nature showing signs of dominance over the other two. A Leviathan's Aura is huge, covering the entirety of his Wake pressing down on the Aura of any Wake Vulnerable individual they encompass. When two Leviathans meet their Auras press against each other at the midpoint between them. A Leviathan's human aura looks just like a regular human's Aura, the Bestial nature looks like a regular animal's aura; like a humans but with starker colours and less emotional range. And the Divine Aura, the Divine aura is odd. To a Leviathan it's pretty comprehensible, it just looks like the a window into the Rift though the details are too small to make out. To anyone else the Divine Aura sometimes looks like impossible alien colours, sometimes like blasphemous symbols in an unknowable alphabet; it usually feels like great and terrible secret truths are just on the tip of your tongue. A '''Beloved's''' Aura looks like someone has torn jagged chunks out of their regular aura. Glimpses of a Leviathan's divine Aura can sometimes be seen in the gaps. An '''Atoll''' has a normal human Aura. However, it draws any Leviathan's aura towards it and the serenity of an Atoll's presence is visible in Leviathans', as though nearby Leviathans were several Tranquility dots higher. '''Hybrids''' Have entirely human Auras; when they lack human intelligence a Hybrid's Aura is simpler than a human's but more complex than a beast's. ==== One Brain, Many Minds (Ancestral Channel) ==== ''While modern creatures are sadly limited to forming but a single consciousness from the offerings of their brain, Leviathans lack the restrictions that bind such lesser beings. As their ancestors once did, they can support a chorus of coordinated psyches within their brains.'' One Brain, Many Minds is a Finesse Attribute-boosting Channel. It benefits Wits and has the following unique powers: * “Depth 0”: Birthright of Awareness * “Depth 1”: The character can take in every detail of his surroundings at once. He ignores (Sheol) points of penalties from external distractions (including feints in combat and defense penalties from multiple attackers) or obstructions (including poor visibility, covered-up tracks, and so on). * “Depth 4”: As above, and when performing a Wits-based information gathering check the Leviathan may simultaneously investigate up to (Wits) characters or objects in sensory range. For example, the Leviathan could roll Wits + Empathy once to determine if ''any'' of the characters around him have been deceptive this scene. * “Depth 6”: As above, and when the Leviathan acts against an individual whom he has focused his wake on, if that individual's (Willpower + Power Trait) does not exceed the Leviathan's (Wits + Sheol), the Leviathan rolls twice and takes the better result. '''Adaptations''' * Minds' Eye (O): At Depth 1 or lower, the Leviathan may use his Wits to determine Defense even if his Dexterity is lower. * Swarm Intelligence (OOO): The amount of time it takes the character to perform an Extended Mental Action is divided by the character's (Sheol + 1). For example, at Sheol 1, an action that would normally take an hour per roll takes a half hour instead. ==== Empire-Forging Omniscience (Ancestral Channel) ==== ''The Progenitors embodied all that was and is and will be. Theirs was the lore of the stars and the tides: the secrets of pattern, energy, and matter.'' Empire-Forging Omniscience is a Power-Attribute boosting Channel. It affects Intelligence and has the following unique powers: * "Depth 6": When the character focuses his wake on an individual whose (Willpower + Power Trait) does not exceed the Leviathan's (Intelligence + Sheol), he may spend an instant action and 1 Willpower to perfectly analyze the target. Storytellers are encouraged to share all relevant traits of an affected target, including Attributes, creature type, Physical Skills, and prominent Merits at the very least. Inanimate objects are considered to have a (Willpower + Power Trait) of 0. This ability does not grant insights into a character's personality or backstory beyond those conferred by the character sheet. '''Adaptations''' * Mind Over Matter (OOOO, requires Sheol 3+): At Depth 6, the character may spend a point of Willpower to replace his Strength or Dexterity with his Intelligence for a scene. ==== Oroborus' Kin (Ancestral Channel) ==== ''In the primordial ocean, time flowed as all waters did. Some of the great beasts of that ocean stretched themselves along such flows and devoured their pasts and future in single gulps. This feat lies beyond modern Leviathans, but they may still hunt the strange eddies of time.'' * “Depth 0”: Birthright of Awareness * “Depth 1”: the Leviathan may use his five normal senses to discern the past and future. He rolls Wits + Occult to interpret "sensations" from a person, location or object that emanate from up to seven minutes divorced from the present, in any direction. These "sensations" default to the most "important" or impressive event in the time frame sensed, and provide only hints. A fisherman who will drown might provide the taste of salt water, for instance. Events are considered "important" based off of some notion of their "notability" and import to the subject. * “Depth 2”: As above, but now the maximum time is seven hours, in either direction. * “Depth 3”: As above, and the character may add his Sheol to all divination rolls. * “Depth 4”: As above, but now the maximum time is seven days, in either direction. This takes one hour of concentration. * “Depth 5”: As above, but now the maximum time is seven months, in either direction. This takes three hours. * “Depth 6”: As above, but now the maximum time is seven years, in either direction. This takes six hours. In addition, the Leviathan may "see" temporal anomalies as well as unusual alterations in the fabric of fate. This permits him to use normal senses to note the presence of mystically-warped fates or regions in which supernatural means have been used to distort time. '''Adaptations''' * Passage of Time (O): The Leviathan always knows the exact time, no matter of any other factors. * Divine Perspective (OOO, Sheol 2): At Depth 6 the Leviathan can recognize the nature of temporal anomalies and alterations to fate, not just notice their existence. * Third Eye (OO or OOOO, Sheol 4 or 5): At Depth 6, the Leviathan may reflexively and constantly receives sensory data from people and objects that extends up to seven minutes in either direction in their personal timeline, as detailed under Third Eye. The four-dot version of this Merit gathers information for up to seven hours. ==== Eye of the Watchful Deity (Descendant Channel) ==== ''The Leviathan may ride the senses of its followers, making use of their eyes and ears to extend its reach and review the world from safety.'' * “Depth 0”: Birthright of Awareness * “Depth 1”: The Leviathan can share the senses of a Beloved within (Sheol x 10) feet, seeing and hearing what they do. The Leviathan is in a trance state (unaware, no Defense) while doing this, and does not independently roll to notice things - he or she merely perceives what the subject does. The Leviathan needs to know the vague direction towards a subject to tap in - they can't guess until they get the correct answer, however. The subject is aware of this effect. It lasts until terminated, until the end of the scene, or until the subject leaves the target area. The Leviathan ''must'' terminate the effect to move and act freely. People who can see into Twilight may be able to see the Leviathan hovering near its target; if the person's awareness is limited to certain kinds of Twilight entities, for Leviathans the relevant trait is the ability to perceive astral projections. * “Depth 2”: As above, but within (Sheol x 10) yards. * “Depth 3”: As above, but within (Sheol x 100) yards. The Leviathan may now expend 1 additional Ichor to target any Mortal or Lahmasu instead of just a Beloved. Targeting an unwilling subject requires a Contested roll (Presence + Investigation + Sheol vs Resolve). In addition to the direction to the subject, the Leviathan must also either know the target's name or be able to see them with the naked (if supernaturally enhanced) eye. * “Depth 4”: As above, but within (Sheol/2) miles. * “Depth 5”: As above, but within (Sheol) miles. * “Depth 6”: As above, but within (Sheol x 10) miles. The Leviathan can expend 3 additional Ichor to target unwilling subjects that are vulnerable to the Wake - this requires an Contested roll (Presence + Investigation + Sheol vs Resolve + Power Trait). The normal restrictions for targeting non-Beloved apply. '''Adaptations''' * Gentle Touch (O) If the Leviathan's Subterfuge + Sheol is greater than the subject's Willpower + Power Trait, they are not aware of being monitored. This does not prevent a subject from resisting if unwilling - in this case the victim, should they be affected, is aware that they were subject to mental assault but is not aware of whether they are still being "hijacked" or not. * Split Focus (OOO): In Depth 3 and below, when the Leviathan taps into the senses of a Beloved they retain awareness of both their surroundings and their subject. The Leviathan may also opt not to use a subject's senses for a while, regaining the ability to act normally, without breaking the connection. * All-Seeing (OOOO, requires Split Focus): At Depth 6, the Leviathan is able to act freely while simultaneously using the senses of a Beloved. * Anointing the Prophet (OOOO): The Leviathan may posses the body of her Beloved to use as her avatar. She uses the Beloved's physical Attributes, but her own Skills, Mental Attributes and Social Attributes. She cannot make use of Channels (even purely psychic Channels) but she can lead rituals, use any Mutations a Beloved possess and she projects her Wake and its associated effects through her avatar. The Leviathan must remain immobile while this power is in effect. * Lidless Eye (OOOOO, requires All-Seeing, Anointing the Prophet, and Sheol 6): In Depth 6 the Leviathan can obtain sensory information about anything within (Sheol x 100) miles of its position. The Lidless Eye pierces all mundane concealment and obstruction, allowing its user to, for example, see a person's internal organs or the inner workings of a safe. Only psychic wards or the Sigil of Marduk can protect against the Leviathan's gaze. When searching for faraway targets, the Leviathan merely needs to succeed on a Presence + Investigation + Sheol roll (opposed by any supernatural concealment affecting its desired target) in order to locate its target, though it can focus on only one subject at a time. In addition, so long as it remains in Apotheosis Form, the user gains (Sheol) automatic successes on any perception rolls related to its immediate environment even when unconscious, making beings with this Adaptation nigh-impossible to surprise. As always the Leviathan is visible in twilight where it's attention is focused. * Visionary Dreams (OO, Requires Anointing the Prophet, Piercing the Veil of Slumber): The Leviathan can make use of Anointing the Prophet while dreaming. The Leviathan faces the usual issues when attempting to split his focus between the Prophet and his own abilities, such as the usual uses of Piercing the Veil of Slumber. ==== Memories Before Time (Descendant Channel) ==== ''Beyond the confines of the world as it is now exist wonders unimagined. Some Leviathans can do more, however, than imagine them. For some, the memory of these things is present and terrible, and waiting to be called to the fore.'' ** Dice Pool: Wits + Occult + Sheol * “Depth 0”: Birthright of Awareness * “Depth 1”: The Leviathan may dip into the reserve of ancestral memory and conjure up knowledge of a Skill it does not possess. It may use the Skill at a rating of 1 for a number of rolls equal to its successes. * “Depth 2”: The Leviathan now uses conjured skills at a rating of 2. * “Depth 3”: The Leviathan may now expend 1 additional Ichor to include a Specialty alongside a conjured skill. * “Depth 4”: The Leviathan now uses conjured skills at a rating of 3. * “Depth 5”: The Leviathan now uses conjured skills at a rating of 4. * “Depth 6”: The Leviathan can expend 3 additional Ichor to conjure a Skill with an accompanying Specialty at a rating of 5 or two skills, each with its own Specialty, at a rating of 3. '''Adaptations''' * Lasting Impression (O): When using the Depth 1 iteration of this Channel, the Leviathan may "conjure" a memory instead of a Skill, he can go as far back as when he first gained awareness in his mother's womb without penalty. If he does so he will relive the memory from a first person perspective with perfect clarity. The Leviathan will automatically benefit from any successful rolls, if he successfully translated that ancient text or noticed the hidden button the first time he will remember doing so, however the Leviathan may make additional rolls. If the Leviathan failed to translate the text before the book was burned, he can relive the memory after having learned Sanskrit. Reliving a memory requires the Leviathan to sleep for one tenth of the memory's duration, though they can be roused as they would be from any other dream. * Ancestral Memories (OOO, Requires Sheol 3, Besieging the Tower of Will, Assimilation): In Depth 6 the Leviathan search deep within her own genetics, uncovering traces of memory from her ancestors embedded in nucleotides. In effect they can fill one of the Memory Slots with a perfect recreation of their ancestor's mind, as it was at the point of conception. Dredging up Ancestral memories takes a long while, it requires five Successes per dot of the target's Sheol (at whatever point the mind is preserved), roll Wits + Occult + Sheol at 6 hours per roll. A Leviathan can look back at most Sheol Generations, though they can look through memories of an ancestor looking through an even older ancestor's memory. So far no one's found a chain that goes back nearly far enough to find or disprove the Progenitors. * Lost Tongue (O): When using the Depth 1 iteration of this Channel, the Leviathan may "conjure" a Language instead of a Skill. If he does so, it lasts for a number of minutes equal to his successes and is possessed at the same dot rating as a conjured Skill would have been at. * Lost Lore (OOO): In Depth 3 and below, the Leviathan may expend 1 Ichor to attempt to remember an obscure fact as though he possessed the Merit Encyclopedic Knowledge. * Tutelary Cocoon (OOO): In Depth 3 and below, The Leviathan may chose to expend 1 Willpower to form a cocoon, sealing itself away in a sleep-like trance which lasts 24 hours. During this time, the Leviathan may conjure a Skill (or Merit, if available) and purchase or improve it with experience points, as though it had received adequate training and instruction from adept tutors. Only one purchase may be made with each trance period. The Leviathan may "borrow" experience up to twice its Resolve if available points are insufficient, but gains a minor Derangement for doing so. A Leviathan in experience debt continues to gain experience as normal but must pay off the balance before it can purchase or improve Traits with experience. When the debt is paid off, the Derangement is also removed.
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